This is a simple LoD (Level of Detail) script for Unity and Unity Pro.
The purpose of this project is to create a fast, powerful distance-based LoD system that can work with the built-in system. This is most useful when complex geometry is unlit or blurred by a DoF (Depth of Field) script, but has numerous other applications. While it has it's drawbacks, this kind of LoD system can do a lot of things that other LoD systems cannot. This system also has some unique optimizations and features that help you in certain uncommon situations, especially those involving large numbers of objects.