SUPER-EARTH v.1.2.0f1
Asset package to render realtime 3d planets (super-earths).
New:
-Civilisation lights on night side, e.g. advanced civilisations, coastlines
-Shaders are ported to shader forge for your convenience
-Cloud turbulence like hurricanes via gradient cube maps (included) that match the supplied cloud textures. This feature is only available for the most complex cube map cloud shader.
One license per seat. Latest version requires Unity 5.3.8. 64-bit recommended for high resolution textures.
Links
superearth.de
Forum thread
Documentation
Workflow:
Just typical editing in Unity: applying materials to objects, actually materials to objects with similar name. Easy because materials and objects follow the same naming convention. Or simply duplicate any planet object and its materials from the provided example scenes. Apply the duplicated material to the duplicated object. Adjust material properties as you wish.
Materials:
Several hundred materials to render planets.
Solutions to render planets including pinch free poles and rendering of planets mapped with six 4k textures.
Highres textures:
-26 civilisation maps at 8k (16k archived)-26 cloud maps at 8k (16k archived)
-8 surface color maps at 8k (16k archived)
-8 surface bump maps at 8k (16k archived)
-Map set for earth at 8k (16k archived)
Midres textures:
-57 surface color maps at 2k
-57 surface bumps maps at 2k
-Textures also included as cylindrical projections being usable in other planet renderers.
The textures are the heart of the package. Even if you prefer your own planet rendering technology the planet textures might be still very useful in your space project.
Purchasers will get access to full 12.5GB .unitypackage and 16k textures.
For more details and images visit superearth.de Reading the documentation is strongly recommended. Please read more about requirements and details before purchasing!