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Wish you could tell the editor exactly what you want to select and have it do the tedious work? Tired of having to select objects one by one to make changes to the same components or properties? Look no further!
Advanced Select will enable you to select or see a precise set of controls for any set of gameobjects you can imagine in seconds!
- Modify criteria in filters to describe exactly what gameobjects you are concerned about. Save filters for easy re-use and turn seconds into moments!
- Select or bulk inspect gameobjects that obey a filter in varying contexts. Only want the gameobjects that pass a filter from the deep children of your active selection? No problem!
- Use the power of the Bulk Inspector to see specific components or properties across multiple gameobjects!
- With the Loaded Prefabs quick filter window you get a list of filters that will quickly find instances of any loaded prefab in any context!
- Easily select gameobjects based off of a transform relationship and your active selection using the hierarchy context menu. Children, deep children, siblings, parents.
- Selecting gameobjects with Advanced Select just feels effortless.
- Criteria: Active State, Has Component, Layer Mask/Single, Tag Mask/Single, GameObject Name, Component Name, Prefab Match, Prefab Type, Transform Relationship, Field References Object
- Contexts: All, Scene, Project, Active Selection (Children, deep children, siblings, or parents, optionally including self), Remove all from selection, Add all to selection