GraphCraft is probably best understood by seeing it in action, even just 30 seconds of action. Please see the
GraphCraft in 30 Seconds
video.
GraphCraft is a Unity asset that uses graphs—constituted by
vertices and edges—to construct recursively-describable bodies.
This is a hybrid approach between procedural generation and manual
creation. The graphs are created manually then used to automatically
construct a new procedurally generated object according to simple rules. Unity developers can design
symmetric multi-segmented composable bodies using the familiar Unity
Editor tools. The Graph Preview shows what effects one's edits have
in real-time. The Graph Constructor instantiates the game objects according to the graph.
There are three example scenes explained in the README and a video tutorial is available on Mockup Monday #34.
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