Create link to GameObject(s)
for referencing to it from anywhere in
your project's script easily.
You don't need to drag&drop many GameObjects to public inspector fields,
or don't need to create many setter method in your script component,
or use many GameObject.Find() method.
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You can create link to your any existing
GameObject on your scene in Editor ("hard" link).
You can create link from your scripts on-demand
on rumtime also ("symbolic" link).
- create link by GameObject's name
- create link by Tag (one or more GameObjects)
- create link by GameObject array
You can access the GameObject(s) by created link from anywhere in your scripts
without creating reference to it in your code.
You can access a GameObject(s) with on demand created link in runtime also.
Singleton pattern use for accessing GameObjects.
Written in C#.