This plugin converts unity mesh model to a new extended Winged-Edge Mesh model.
To do that, It uses vertex and triangle arrays of unity mesh.
In this way you can acquire following informations about mesh:
WSVertex:
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- Neighbour vertices of a given vertex either sequentially or non-sequentially
- Edges and triangles shared by this vertex.
- Whether two vertices are neighbour or not.
WSTriangle:
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- Neighbour triangles of a given triangle.
- Vertices and edges forming given triangle.
WSEdge:
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- Vertices forming a given edge.
- Left and right triangles of a given edge.
- Left and right successor edges of a given edge.
- Left and right predecessor edges of a given edge.
- Whether a given edge is boundary edge or not.
Note : 65K faces takes nearly 0.9 second in i7 cpu.