Viking Village is a 3D environment created by the Unity Demo team, originally in Unity 5, that has been updated to work on Unity 2020.2 and above, giving you the perfect launchpad from which to learn about and use the Universal Render Pipeline!More details on the updates we've made to this project include:Custom Shader Graph: shader is used for legacy texture workflow compatibilityVegetation: replaced with that used in Unity's Book of the DeadWater: replaced with that used in Unity's Boat AttackAsset uses Boat Attack Water System under Unity Companion License; see BoatAttackWaterSystemLicense.txt file in package for details.Camera controlsWhile in Play mode, you can swap between two cameras by pressing the C key on your keyboard:Flythrough camera which plays a looping animation showcasing the Viking Village environmentFirst person controller. Use the WASD keys to move and mouse aim to look around. Press the Space key to jump, or hold it down to fly. Hold down the CTRL key to descendNumber of textures: 209Texture sizes: 512x512 to 2048x2048Number of prefabs: 103UV mapping: YesLOD information: Vegetation up to LOD level 2, Props up to LOD3Types of materials and texture maps: PBR