
PPT Particles 2D lets you turn images, textures, or video into dynamic 2D particle systems in Unity. It adds physics, forces, and customization to create interactive, high-performance visual effects.SRP Compatibility: PPT Particles 2D works natively with the Built-in Render Pipeline. URP and HDRP are supported, but you must assign compatible particle materials/shaders. Core simulation scripts are pipeline-independent, so only visuals may need adjustment when switching pipelines.ChatGPT PlusPPT Particles 2D is a powerful and flexible Unity asset designed to generate advanced 2D particle systems directly from images, textures, or render textures such as video streams. It offers artists and developers a versatile toolkit for creating dynamic visual effects, blending ease of use with high performance through multi-threaded simulations and optimized rendering.All provided content is fully customizable: particle behaviors can be adjusted via parameters like resolution, mass, spring constants, damping, and external forces, while appearance can be tailored using Unity’s own ParticleSystem materials and shaders (including custom Shader Graph materials for URP/HDRP). The included scripts are clean, documented, and extensible, allowing developers to inherit and override methods for custom behaviors, or to integrate the system with gameplay logic, UI, or audio-driven effects.This package is not restricted to a specific genre. It can serve a wide range of projects:Games – interactive particle effects for menus, characters, or environments.Artistic / Experimental projects – image-based generative visuals or procedural installations.Simulations & Education – physics-driven demonstrations or interactive learning tools.Media & VFX – video-to-particles conversions or dynamic overlays.By combining flexibility, performance, and extensibility, PPT Particles 2D empowers creators to bring unique, interactive 2D visual experiences into any Unity project.Image, Texture2D & RenderTexture Support – Generate particles from static images, textures, or live video sources.Physics-Based Simulation – Realistic movement using spring, damping, and force-based systems.External Forces – Add and control forces in real time for interactive behaviors.Multi-Threaded Performance – Optimized calculations for high particle counts.Custom Effects – Includes heartbeat (pulsating) and creation (emergence) effects.Unity ParticleSystem Integration – Use Unity’s built-in rendering, materials, and shaders.Procedural Noise Support – Animate particles with FastNoiseLite textures.Interactive Input – Mouse and other GameObjects can drive particle motion.Extensible Codebase – Fully documented C# scripts, easy to extend and customize.Example Scenes – Ready-to-use demos for images, noise, and video-based particles.