Morph between multiple blend meshes simultaneously at runtime by value of -150% to 150% (-1.5 - 1.5 )
Ideal Uses are : Facial Animation, Custom Character Creation, Procedural Meshes ( Rocks, etc )
Save the blended meshes as unity assets in editor mode. also save only the morph differences which helps performance and space when using multiple blend/morph targets
Comes with some simple crude demos.
Custom Face Editor, Procedural Rocks, Simple Face Expressions