A cost-effective auto camera for cut-scenes, cinematics, game trailers, showcases, game intros, game endings, title screen backgrounds, and Asset Store environment artists!
Compare this price & results to that of the similar high priced products!
Fast, Easy Setup in MINUTES!
If you want a powerful lightweight camera tour creator, without bloated features, this is for you. Just drop into your scene, set your waypoints, and go!
Features:
- Fast, easy setup. No coding required!
- Enable your cam to auto-fly anywhere in your scene
- Visual Path/Waypoint Editor
- Create beautiful and smooth cut scenes
- 3 Axis Waypoint movement: Loop, Play-Once, or Random
- Slow motion effect
- Auto-Rotate Effect (while flying)
- Focus-look on single object (while flying)
- Focus-look on each waypoint (NEW)
- Optional Pause at each waypoint
- Customize Movement Speed
- Customize Rotation Speed
- Customize Pause Time
- 3 Example Scenes
- Precompiled as DLL
- Each waypoint (point of interest) can have its own settings
- Public variables - Can be integrated with other scripts
- Simple C# custom scripting example provided (but not needed)
NOTE: This is NOT a full featured cut-scene creator. It is meant for people who simply want a cost effective, lightweight tool, easy on memory, simple to implement, and without bloated features. It cannot record videos. It has no state machines or frame editors. It comes as a precompiled DLL but other scripts can retrieve and get/set its public variables such as speed, rotation, pause time, etc...
Includes example C# integration script.
Example Cases
The intended workflow with this tool is to create a cut-scene, then have another script disable this component and move onto the next scene. Or, if you're creating a game trailer, use this tool to pan across a big battle (for example), and then record it with an external program.
Create a fun intro to your game in minutes! (Title screen backgrounds, menu screens, or even game endings)
Another example case would be your RPG character walking up to an NPC, which would trigger a script that activates this component, and then simulate 2 characters talking.
Unity 5: This system has been tested on Unity 5 Beta RC1 and is working. The example script will require changes to the GetComponent syntax as that has changed in U5. Other than that, this system is Unity 5 ready!
Troubleshooting:
You might receive "Script not found" warnings in the example scenes. This is fine; We're using a modified version of Unity's free Bootcamp map and wanted to slim it down by removing the scripts from that sample project.
Unity 4 Compatibility: The Unity 4 version is no longer updated and supported as of this point. However, the older version should still be available for download, if you use Unity 4.
For the latest version, please download using Unity 5.