
I pursued a Borderlands style with stylized PBR.
Depending on whether the Seder is used or not, the surface area can vary by a factor of 2.Universal render Pipeline/lit useThis is a monster that uses hand-painted feeling PBR materials. LOD work has been added.Depending on the project being created, adding an outline shader or applying shaders like omni shaders can enhance the quality. The provided material shader is the default shader in Unity.It was created as a humanoid by Mecha and can be animated using Mixamo.Number of textures-13Texture dimensions-2048X2048Polygon count of [Model Name]SkullbroA,SkullbroB,SkullBroA_axe,SkullbroSwordMinimum polygon count-501 triMaximum polygon count-25246triNumber of meshes-4/prefabs-4Rigging: YesAnimation count-noAnimation type list-macanim,mixamoUV mapping: YesLOD information (count, number of levels)SkullbroA LOD0-18984 tri,LOD1-12995 triAxeLOD0-856tri,AxeLOD1-610 triSkullbroB LOD0-25246 tri , LOD1-14789 tri Sword LOD0-849 tri , LOD1- 501 triTypes of materials and texture maps -PBR normalmap