
Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non-destructive workflows for draw call optimization of props and scenes.Improve performance! Combine meshes and materials to reduce batches!Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes.Unity's best known optimization tool. Five-star support and updates since 2012.* Create Atlases or Texture Arrays for sets of props* Find, group, and combine meshes in large and complex scenes* Modify prop prefabs to use atlas materials* Supports URP, HDRP, Standard pipelines* Works with built-in and custom shaders* Create atlases for materials that use color tints* Supports props with multiple materials* Handles tiling textures* Combine customize and add props to skinned meshes* Create customizable skinned mesh characters* Combine skinned meshes with blend shapes* UVs, Normals, Tangents automatically adjusted* Lightmapping support* Mix and match flexible workflow tools* Runtime APILimitations of Free Demo Version:* Only atlases two texture properties per shader* Limited to adjusting five meshes for static, dynamic batching* Cannot save combined meshes as assets* Uses DLLs (full version includes source)TutorialsForumWebsite