
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unityrendering screenshot.
Ani add
idle,humanoid system.The work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures27-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon countSkull_npc-20402 triPet_Npc-10382 triGuard_Npc-5814 triStand-1974 triBox-56 triSwoard-428 triSkull_Barral-4857 triBoom-800 triBook-180 triNumber of meshes/prefabs9/9Rigging: YesAnimationIdle,Humanoid/noneUV mapping: YesLOD information (count, number of levels)Skull_npc_LOD0=20,402 tri/Skull_npc_LOD1=14,092 tri/Skull_npc_LOD2=8,838 triPet_Npc_LOD0=10,382 tri/Pet_Npc_LOD1=7,220 tri/Pet_Npc_LOD2=5,061 triGuard_Npc_LOD0=5,814 tri/Guard_Npc_LOD1=4,061 tri/Guard_Npc_LOD2=2,836 triStand_LOD0=1,974 tri/Stand_LOD1=1,712 tri/Stand_LOD2=1,348 triBox_LOD0=56 tri/Box_LOD1=24 tri/Box_LOD2=12 triSwoard_LOD0=428 tri/Swoard_LOD1=298 tri/Swoard_LOD2=208 triSkull_Barral_LOD0=4857 tri/Skull_Barral_LOD1=3499 tri/Skull_Barral_LOD2=2384 triBoom_LOD0=800 tri/Boom_LOD1=558 tri/Boom_LOD2=336 triBook_LOD0=180 tri/Book_LOD1=124 tri/Book_LOD2=112 triTypes of materials and texture maps (PBR+Toon)Humanoid Animation Sharing System,Compatible with MixaMo anime and can be used commercially.Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.