
Resize,
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unity rendering screenshot.
Ani add
idle,humanoid system.The work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures3-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon countGoblin_A_11,529 triGoblin_B_10,313 triNumber of meshes/prefabs2/2Rigging: YesAnimationIdle,Mecanim syestemUV mapping: YesLOD information (count, number of levels)Goblin_A_LOD0=11,529 tri,LOD1=8658 tri,LOD2=7105 tri.Goblin_B_LOD0=10,313 tri,LOD1=7876 tri,LOD2= 6236 tri.Types of materials and texture maps (PBR+Toon)Humanoid Animation Sharing System,Compatible with MixaMo anime and can be used commercially.Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.