Saves you time by addressing a large set of common input-related programming needs.
Documentation: http://tinyurl.com/InputXManual
● Open source!
● Easily modify input during runtime. Simple to create user-input profiles.
● Concise method syntax resembling the Input class, eg. InputX.Up(), InputX.Down(), InputX.Pressed(), and InputX.Axis().
● Flexible input type system allows calling any method on any input type, including buttons, axes, or an array with elements of both.
● Input event checks inside FixedUpdate can optionally be done only once per frame.
● TimedInput class allows for time-sensitive input detection. Use Tapped() to check for button release within time limit. Use Held() to make sure button has been held for specified amount of time.
● Modularized feature set. Not using a particular feature? Don't waste processor cycles on it.
● Automatically translates axis readings for gamepad triggers to range of 0 to 1.
● Comes with optional preconfigured InputManager.asset.
● Still more! All features are well documented with a user manual. Comes with both plain text and RichText format versions.