DarkRift Servers are fast - they were designed to be.
DarkRift is a turbo charged and highly flexible networking solution for your project allowing you to build authorative and passive servers that suit your project perfectly. Server side plugins can be written in C# and allow you to moderate and check every peice of data coming through - No more hacked clients playing on your game!
If you need physics or navmeshing in your game run DarkRift under Unity for even more flexibility!
DarkRift isn't like Unity's Networking solutions, it uses tags, subjects and data to form an almost email like system meaning:
- Gone are the days of NetworkViews: you have full control of object's ids, when they send and what they send.
- Lightweight, multithreaded API that allows you to connect to as many different servers as you need - concurrently!
- 4 Examples with full explanation into the workings.
- Everything's documented and email support is free.
- Runs on Linux via Mono.
- New plugins constantly being developed by the community.
- Integrated databasing to store user data on the server.
- Manual or automatic serialisation for full control over the data sent.
- Plus a hell of a lot more to come with updates.
The Extreme version allows for unlimited concurrent users though each server can actually only handle 65535 connections at a time.