LineWorks is a vector graphics package designed to be powerful, flexible, and easy-to-use. LineWorks was created specifically for Unity to enable high-performance vector graphics.
Demos:
WebPlayer
WebGL
Features include:
- In-editor tools for the creation of vector graphics without scripting.
- Simple Scripting API for the the creation of dynamic vector graphics at runtime.
- Fully integrated with the new Unity UI for creating fully resolution independent UI’s.
- Mesh Modeling options for creating fully editable and interact-able 3D meshes.
- Shader based anti-aliasing for smooth line edges without using MSAA or FXAA.- Shader based dynamic widths and gradients for high performance dynamic lines.- Shader based rendering of dynamic 3D lines with no CPU overhead.
- Works with any material (LineWorks material is required only for the shader base features).
- A complete replacement for the built-in LineRenderer, TrailRenderer, and other 3rd-party vector solutions.
- Support for SVG importing (shapes, styles, and transforms are fully supported).
Support:
- Documentation
- Forum Thread
- Support Email