It is a dynamic occlusion system focused on objects that are moving, friendly with unity static occlusion system, fully automated, low memory consumption and high performance. skip configurations tedious and long waits when baking
Compatible with Unity 4.5 free and pro / Unity 5/ compatible for Mobile / Etc
* not need baking times, the components are managed automatically
* fully compatible with procedural scenes, build your scene on awake method
* easy to use, only assign a layer to DOS and uncheck the static gameobject checkbox
* Occlude lights, sounds, all renderers and terrains
Dynamic LOD:
using only one component you can control multiple objects, you can set 3 LODs directly from your project, allowing cleaner and less memory consumption scenes.
Official Website and demo
Forum Thread
Video Tutorial