【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
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『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
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『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
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※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
The Double Sided Pro package is evolving. This new version offers a full set of Standard and Double Sided shaders that we use every day in our projects.Suitable for all models you may purchase on the store.The file includes Specular and Metallic workflow shaders for Built-in and Universal Render Pipeline. You can download a free version here.The package contains 2 types of shaders : The lite and the standard shaders.The lite shaders are those which come closest to the Unity standard shader. We have evolved it by adding other parameters that are quite simple but which in certain situations can be very useful. These shaders have the same performance as those of Unity.Our standard shaders offer the possibility of maximum control over secondary maps. Thus you can create a level of detail on your models with extreme ease, and until then not possible to achieve with Unity shaders.The file includes Built-in and URP shaders. Since version v2022.3, the package is setup to work with the Universal render pipeline by default.Please follow the URP setup in the documentation for Universal Render Pipeline projects.For Built-in project delete the URP folder and unpack the Builtin-Standard Shaders.unitypackage.Documentation included.____________________________________________________________________________________Features :- Double Sided or One Sided- Built-In and URP support- Heightmap support for both RP- Blend mode : Normal or Overlay- Substance support- Specular or Metallic Workflow- Opaque/Transparent/Cutout shaders- PBR maps- Base Color with Saturation and Brightness control- Mask details properties- Visualize mask- UV or Triplanar projection- Selection channel- Secondary maps- 2nd Base Color- Saturation and Brightness- Blend Main and 2nd normal map------------------------------------------------------------------If you have any questions, please feel free to contact us : contact@ciconia-studio.comMore news on our work? Follow us on Twitter
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