This easy tool displays the polygons and vertex count for the gameobject or prefab selected in the hierarchy or in the project window.
For everyone who cares for overloading a scene, it is useful to view how heavy is an object before dropping it in the scene.
Features:
- Displays the total number of polygons in a prefab and the full hierarchy for a gameobject.
- Supports multi-selection in the hierarchy, and sort the objects by number of polygons
- Supports high number of polygons - will run with your AAA games involving millions of polygons.
- Responsive: You can change the size of the window to show or hide details.
- Optimized to stay active all the time. The tool is disabled in play mode, and consume a minimum of CPU.
- Strongly tested in production on large projects with Unity 4.6 and 5.
C# source code included:
The code is clean and well optimized. You cam view it or edit it to adapt it to a specific need.
How to use:
When this package is installed, simply open the menu Window in Unity editor, and select the item Polygons Count.The tool window can be moved, resized and docked.