【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【ECHOES OF ADVENTURE SALE】⏰️ 10月3日 〜 10月16日 23:59まで NEW!!
壮大なアドベンチャーゲームの構築に最適なベストセラー特集 全品50%オフ!
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『Audio Alchemy Bundle』 ⏰️ 10月8日(火) 3時まで
ゲーム開発用オーディオ &サウンド特大バンドル
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
The example scenes work with built-in (non-SRP) renderer, but there is nothing preventing you from using the character controller in URP and HDRP projects*This asset is now free, and there can be no guarantees regarding support*What is Kinematic Character Controller?Kinematic Character Controller a relatively low-level character controller solution that is not tied to any specific game genre and is made to be cleanly integrated into any project/architecture with as little friction or bloat as possible. Instead of using rigidbody physics, it uses a "collide and slide" algorithm that makes its movements perfectly fluid, precise and responsive. Note that its "kinematic" nature means that it will not get pushed by forces or rigidbodies automatically. These sorts of interactions have to be explicitly scripted.Who is it for?Strong programming and 3D math knowledge are required in order to use this package. This is by no means a "plug-and-play" solution, and it expects you to write your own input, camera, animation and velocity/rotation-handling code. It was made for users who wish to have the full freedom of writing their own game-specific character controllers, but want to have a strong foundation to start with.How is it used?You add a "KinematicCharacterMotor" component to your GameObject, and then create your own custom class that implements an ICharacterController interface and assign it to the motor, giving you various "callbacks" from the motor. Examples of these callbacks are: UpdateVelocity, UpdateRotation, IsColliderValidForCollisions, etc.....What's included?This package contains:- The "core" components that users will use to build their own character controllers- An "example" character controller that's meant to demonstrate the system's capabilities (the one you see in the WebGL demo)- A "walkthrough", which is a series of tutorials that give examples of how to implement common features such as double-jumping, climbing ladders, swimming, rootmotion, etc....Main features and caracteristics- Capsule-based collisions- Smoothly interpolated movement- No GC allocations and several Quality/Performance options- Handles moving on steps- Ground snapping (does not "launch" off of slopes)- Gracefully handles common character controller pitfalls such as slowly shrinking corridors, angled corners and concave colliders- Supports pushing or standing on dynamic rigidbodies- Support for moving platforms, without requiring any object parenting.- Supports arbitrary gravity and up direction- Supports locking physics/movement to a specific plane (useful for 2.5D games)- Support for ignoring specific collisions- Made with networking in mind. You can have explicit control over the "ticking" of the character simulation, allowing you to use this package in an authoritative server architecture with re-simulation of inputs._____________________WebGL DemoUser GuideWalkthrough
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © AssetStoreまとめ 割引情報 beta All Rights Reserved.