PlayerSave is a alternative to unity's PlayerPrefs, adding more features, security and saving to file over the dangerous registry.
• Saves To File, which allows multiple saves and better management
• Encryption Options, which allows encrypt you save file to protect your data.
• Similar Syntax to PlayerPrefs which allows you to more easily integrate it with your projects.
• Stays Serialized during play! This means that if you recompile during gameplay, the save information will still be there (only if you are using the included manager).
• Extended Methods allows you to save the following types:
- Strings
- Ints
- Int Arrays
- Floats
- Float Arrays
- Bools
- Bool Arrays
- Byte Arrays
- Vector2
- Vector3
- Quaternion
- Color
- Texture2D
- Rect
- DateTime
- Transform (position, rotation and scale in one key)