MeshKit - Mesh Decimation, Separation, Combining and Editing Tools
Mel Georgiou / HTE
$75.90
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About MeshKit
MeshKit is an integrated plugin for editing and optimising meshes. MeshKit includes an in-depth asset management system which cleans your unused assets and helps protect your meshes from accidental deletion – a common scenario for combining meshes or using prefabs with a shared mesh across different scenes.
MeshKit offers powerful Texture Atlasing tools for both Mesh Renderers and Skinned Mesh Renderers. MeshKit can even handle most problematic UV issues with its unique "Untiler" tool.
There are some handy tools to Separate meshes as well as to flip, make them double-sided, or to dynamically rebuild them with or without tangents and normals on the fly – all without affecting the original mesh.
MeshKit also excels at combining 3D assets that were not even designed for games, offering a dedicated approach for dealing with Submeshes using powerful separation tools. This streamlines your game, significantly reduces draw calls and reduces overhead!
That's not all, MeshKit includes a powerful decimator tool which can reduce the triangles of complex meshes as well as an Automatic LOD tool that can dynamically create a decimated LOD Group with a single click! As objects move away from the camera, their lower poly versions will be used which boosts performance!
MeshKit offers its mesh functionality via Editor Inspectors, Runtime Components and a fully accessible API.
MeshKit Features
- Reduce mesh triangles with a Powerful Decimator!
- One-click Auto LOD tool!
- Separate and combine Meshes!
- Combines meshes with over 64k vertices
- Set max number of vertices per object.
- Combine and atlas Skinned Mesh Renderers!
- Fix UV tiling issues with the Untiler tool!
- Invert meshes.
- Make meshes double-sided.
- Strip unneeded vertices and extras from meshes.
- Remove / add tangents and normals.
- Recreate Lightmap UVs (Editor Only).
- MeshKit Editor Tools.
- Runtime components.
- Powerful and easy to use API.
- In-depth asset management to delete unused assets and automatically handle organising the meshes of prefabs and local scene meshes.
MeshKit Links
> MeshKit PDF Manual
> MeshKit Unity Forum