Easily add a Night Vision effect to your URP game, when using deferred rendering.NOTE: Deferred Night Vision relies on Deferred Lighting to work (will not work on forward or light pre-pass)Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera.Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image.Deferred Night Vision is highly performant, and should run on newer mobile devices.Be sure to check out our other assets!