Randomized Object Framework
Brett Gregory
$0.0
Date |
Price |
---|---|
日時 |
価格($) |
03/19(2018) |
0.0 |
11/27(2024) |
0.0 |
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The Randomized Object Framework (ROFRAM) is an easy-to-use randomizer that controls spawning your prefabs. If you have the content, ROFRAM can give a randomized, non-samey flair to whatever you desire.
Example uses:
-Spawn powerups randomly throughout a map.
-Randomize the appearance of anything utilizing split-up 3D models.
-Randomize environmental elements, like the interior of structures or outdoor foliage.
Features:
-Fast workflow: Prefab groups and hardpoints are very simple to set up, while still giving you the control you need.
-Control: assign weights to adjust how often objects spawn, and select axes to randomize rotation on.
-Fully recursive: spawn random objects that each randomize themselves. Go as deep as you want.
-Scripting support: control ROFRAM either in the inspector, or through code.
-Fully documented, easy to modify.
*Please note that ROFRAM does not procedurally generate meshes. ROFRAM operates with content that you provide it.