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Ilumisoft は、ゲーム開発のレベルアップに役立つゲーム テンプレート、プラグイン、環境アートを作成するドイツのソフトウェア開発チーム
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『Green Meadows - Stylized Environment URP』$21.99 => FREE(6月1日 23:59まで無料)
クーポンコード:ILUMISOFT
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Easy Build System is a complete modular building system for Unity. It allows developers of all levels to effortlessly add building features to their projects.Easy Build System is a modular building system for Unity that makes it easy for developers of all levels to add building features to their projects without writing any code. The system offers a wide range of tools and demos, providing the flexibility to easily create any type of building project. Whether you're a beginner or an experienced developer, its ease of use, scalability, and intuitive interface make it the perfect choice for anyone in need of a building system.Videos • RoadMap • Documentation • Discord • SupportHighlighted Features• Support Legacy & New Unity Input Systems.• Includes support for XR Interaction Toolkit for VR/AR projects.• Includes full source code and follows c# coding conventions for Unity.• Compatible with all the render pipelines (Built-In, URP, HDRP).• Compatible with Unity's NavMeshComponents for better navigation.• Compatible with most 3rd party assets from the Asset Store.• User-friendly custom editors, easy to expand and documented.• Adding easily new components like new buildings, sockets, etc..• Comes with alot demo scenes, add-ons, and integrations.• Setup it in any scene of your project with just a few clicks.Integrations• Game Kit Controller• uSurvival• RPG Builder• Photon Network V2• Game Creator V2• FishNet• MirrorIf you have any questions, please don't hesitate to contact us here !↓ See the Technical Details section to see all the detailed features ↓Building Tools Includes custom editors that are intuitive and user-friendly, which facilitate the creation of components related to the system such as buildings and sockets.Building Modes Comes with three different building modes that allows to place, destroy and edit the buildings during the play time or edit time.Building Part Contains all the information related to a specific building element, such as the 3D model, preview, and conditions settings for its placement and usage.Building Conditions Rules and requirements for placing, destroying, or editing any building elements.- Building Physics Condition Checks building stability and simulates realistic destruction using physics, making destruction appear more natural and believable.- Building Collision Condition Detects collisions with other objects in the scene when placing a building, and will determine whether or not to allow placement.- Building Terrain Condition Adapts building to the terrain, removes grass and checks for collisions with other objects such as trees, refusing placement if detected, ensuring accurate placement in the scene.Building Area Limits Building actions in specific zones of a Unity scene, useful for preserving landscapes, protecting landmarks, and keeping the scene organized.Building Preview Fully customizable and allows users to have complete control over the way buildings are previewed. Some additional customization options that may be included are (direction indicator, preview material, preview rotation, grid snapping, clamping positions).Building Batching Reduces thousands of draw calls into one, improving performance. By batching multiple draw calls together, it reduces the number of calls made to the GPU and improves the overall performance of the scene, making it run more smoothly and efficiently.Area of Interest Camera-based rendering optimizes the building rendering process by only rendering necessary parts of the buildings and sockets in the scene. This means that objects that are farther away from the camera and not in the field of view will not be rendered, reducing GPU load and improving performance. This feature is useful for large-scale environments with many buildings and objects, making the scene run more smoothly.Socket-Based Allows precise placement of buildings by snapping them to predefined locations, using sockets. Sockets provide easy alignment and organization of structures. Buildings can be snapped to sockets, allowing for precise control over position, rotation, and scale. This feature streamlines the process of placing buildings, making it simple and intuitive for users.Saving & Loading Save and load all the buildings, properties, and positions in a Unity scene. This feature is useful for large or complex scenes, allowing users to save and resume progress, share scenes or save different versions of the scene.Cross-platform Compatibility Input system flexibility allows you to use the legacy input system or the new Unity input system, depending on what best fits your project's needs. This feature allows you to work with the input system you are most comfortable with and that best fits the requirements of your project.NavMeshComponents Compatibility Navigate around buildings and obstacles in the scene, using Unity's built-in NavMesh system. This makes for more realistic and believable movement in the scene and improves agent navigation in the scene.Platform Support Standalone, Android & iOS, WebGL and Consoles without the need for additional work or adjustments. This feature ensures a seamless transition and consistent experience across different platforms.Render Pipeline Support Compatible with different render pipelines and can be used seamlessly with them without any additional configuration or setup. This allows users to choose the render pipeline that best suits their project's needs and use Easy Build System without any issues.XR Compatibility Compatible with different XR platforms and can be used seamlessly with them without any additional configuration or setup. This allows users to create buildings for XR experiences and use Easy Build System without any issues.Source Code Complete source code of the tool, allowing them to make any necessary changes. Follows established coding conventions, making it easy for users to understand and work with. Users can customize the system to suit their needs by making changes to the source code. This allows them to add new functionality, fix bugs, or optimize performance.API All the most important methods and events necessary to extend or modify the functionality of the building system are available on the documentation. Making it simple for developers to quickly add or modify features as needed.Additional Resources Includes pre-made examples, sample scenes, tutorials, and documentation to help users understand and use the tool effectively. It also includes add-ons to extend functionality and integration with popular assets from Unity Asset Store. These resources can simplify the process of creating modular buildings in Unity and make it faster and more efficient.
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