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The NEEDSIM Life simulation makes it quick and easy to simulate daily life of humans, wildlife or even machines. Assign interactions to game objects, and NPCs will use them to satisfy their needs: You can make people watch TV when they are bored, or have animals drink from a lake when thirsty.
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Demo |
Manual
Features:
• Creative freedom: You decide which needs to simulate with NEEDSIM Life simulation.
• Design how often agents have to satisfy a need. You game is set in a hot vacation paradise? Make thirst decay fast, but comfort decay slowly!
• Interactions can change multiple needs at different rates: Watching TV might satisfy the entertainment need, but give characters an appetite for snacks.
• Objects have slots that agents can go to when interacting with them: Make a double bed out of a single bed by adding a slot.
• Freely drag and drop slots around in the scene to decide where characters will have to be when running the interaction.
• Add a slot to an agent and other agents can run interactions there, for example allowing a fox to eat a bunny.
• Slot allocation: A smart system takes care of distributing available slots to agents.
• One world, many species: Goblins have different needs than humans.
• Chose whether agents focus on their goals or whether they focus on the utility provided by the available interactions.
• Manage needs, species, interactions and databases in the editor extension released with the NEEDSIM Life simulation for Unity.
• Ten example scenes with various scripts and assets.
• Based on innovative research presented at the Foundations of Digital Games Conference and the Vienna Game AI Conference.
Please be aware that we do not offer a navigation or animation solution. Our examples show how to work with Unity NavMesh and Mecanim.
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