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Create and control your own Zombie Horde with this large set of flesh hungry Undead AnimationsZOMBIE PROMajor Update: Rev. 2.7115 New Animations and FeaturesAll Animations HumanoidAll Animations Root Motion and In-Place253 Animations, 12 Split Jumps - 518 Total FilesINCLUDING: Hyper Zombie Chases and Running, Jumping, Hyper-Attacks, On-Fire Variations and Deaths, Hits, Knock Backs, Crawling/Transitions, Standing Idles Variations, Walking, Slow Chasing, Directional Deaths, Reaching, Turns, and Shambles. View all 3D Animations - MCO 3D Animation Player:Zombie Pro: Animation PlayerView Motion List Here:Zombie Pro 2.7 - Animation ListDemo Video: Zombie HighlightsShort Film featuring the Animations:Zombie Forest - Short Film***Animation Assets Only - No character meshes or environments as seen in the demo videos!***No facial animation - Body and fingers only.Create and control your own Zombie Horde with this set of flesh hungry Undead animations. We obtained and motion captured actual real Zombies in our studio! (No we didn't) Bring your undead game or CG project to life. Technical DetailsIncludes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion.Mocap Online - Unity Animation NotesMajor Rev. 2.7 UpdateMotusMan_V55 Skeleton and AvatarAll Animations HumanoidTrue Root Motion (moving reference root) as an option (see documentation)All Animations Root Motion and In-PlaceMany New Animations - Please Download and read the entire Animation List! New Short Loops, Attacks and Deaths - Many shorter truncated and looped variations, along with the original long performances. New Attack Idles - New aggressive idles, with poses matching hyper-attacks. New Turns and Looping Turns - Many new cleaner turns and loops, and quick 90 and 180 turning loops. Hyper Chase Leaning CIR Turns - Realistic leaning into turns. New Aggressive Hyper Chases - New FAST aggressive, scary running animations. You will need to fight, no outrunning these monsters. New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles. (see List and 3D Viewer) New Stabilized Root Motion with Single Axis and Single Speed, foreasier In-Place implementation and results - Erratic reference Root movement has been edited and removed for smooth motion in a single direction and single speed. Better results for Multiplayer use. Detailed Animation List w/Documented Speed Cm/Sec - Please Download and read the entire Animation List! All animations are .fbx format, standard fbx bone names.Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes Major Rev. 2.7 UpdateMotusMan_V55 Skeleton and Avatar All Animations Humanoid True Root Motion (moving reference root) as an option (see documentation)All Animations Root Motion and In-Place***Animation Assets Only - No character meshes or environments as seen in the demo videos!***No facial animation - Body and fingers only.All animations are .fbx format, standard fbx bone names.
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