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Terrain Grid System is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.*********** IMPORTANT! ***********This version is no longer maintained.Terrain Grid System 2 is now available. Click here to get it now.**********************************Terrain Grid System is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?Do you wish to allow the player choose a destination over a terrain?Or do you simply want an interactive grid over any mesh?This is the perfect asset for that!**Key Features**- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.- Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh.- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.- Produces highly optimized grid mesh with reduced vertex count.- Two levels of regions: cells and territories.- Fastest selectable and highlighting system for both cells and territories.- Coloring and fade out support for both cells and territories.- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)- Get neighbours or cells in range according to crossing cost, max steps or cell group masks- LOS (Line of Sight) functions.- Easy rectangle selection of cells.- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...- Control the visibility of individual cells using API or alpha texture mask.- Define territories using a color texture or the embedded grid editor!- Supports multiple grids in the scene as well as multiple grids per terrain.- More than 20 demo scenes included with useful sample code!** Technical Features **- Can work alone (as planar grid), with Unity terrain and mesh based terrains.- Supports one or more grids per standard Unity terrain object.- Multi-tile standard terrain currently requires one separate grid per each terrain.- Multi-tile mesh-based terrains can be covered by a single grid.- Works with orthographic and perspective cameras.- Compatible with Built-in, URP and HDRP pipelines.- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.- Full source code included (C#).Related assets:- Terrain Grid System is included in the Ultimate Bundle.Product Documentation | Support Forum | Youtube ChannelEven more cool assets!
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