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NextGenSprites is a modular Shader-Set made for
Unity's Sprite System.
Wiki | Demo | Forum
One Standard Shader - Many Features
The Standard Shaders cover:
-Hue Shift with Saturation and Contrast
-Multi Layered Sprites w/ stencil Masking
-Curvature (Normal mapping)
-Reflections (Screenspace Projected)
-Multi Layer Emission
-Tranmission
-Dissolve with Edge Glow
-Shadow casting + receiving
No idea what the features do? Just try the Webplayer Demo!
FX Shaders
Use the included FX Shaders to make your Sprites even more awesome:
-Glass
-Lava
-Liquid
-Mega Stack
Full Control
The Material Inspector does not only give you full control over all properties and tinting, but you can also use Photoshop style Masking to occlude areas of your sprite from Emission and Reflection.
Lighting
The Standard Shader can operate
with either Multiple Lights,
only Directional Light or be just Unlit(reduced feature set).
NextGenSprites also allows Shadow Casting on all Shaders and Shadow receiving(!) on a special Shader set.
À la carte
With its dynamic "Toggle as you need"
Workflow, NextGenSprites allows you to
only use the Features you need on a
per Material basis.
Intuitive and well Documented
The Custom Material Inspector is
not only easy to use, but each
section and feature sports a help button to
jump you straight into the
corresponding Wiki entry. You can also export and Import properties to materials, perfect for Animations.
Scripting and Playmaker
With the included Helper Methods
and Playmaker Actions, changing
or animating the Sprites Materials
at runtime becomes super easy!
Note
Needs Shader Model 3.0
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