Game HUD, inventory, quests, dialogue and dozens of game screens for UI Toolkit: skill tree, shop, crafting, cards, battle pass, lobby, racing, fighting and rhythm HUDs. Needs UITK Framework Core.REQUIRES UITK FRAMEWORK CORE 1.0.0 OR NEWER (sold separately, same publisher). Import the Core first. This pack does nothing alone.The Game UI pack adds ready game interfaces to UITK Framework Core: a complete shooter and RPG HUD, inventory and quests, dialogue, and a large set of game screens. Everything is drawn in code, so it follows your theme, skin and Reduce Motion setting.Features by task- Heads-up display. Complete HUD, health, mana and experience bars with damage trail, cooldown icons, ammo counter, hotbar and weapon wheel, crosshair, damage numbers and direction, buff bar, boss bar, kill feed, scoreboard, objective tracker, notifications, subtitles.- Maps and markers. Minimap, full map, compass bar, world markers, nameplates, quest, ping and ally markers, interact prompts, loot labels.- Inventory, items and quests. Inventory grid with drag, quest log, item slots and tooltips, paperdoll, character sheet, crafting, skill tree.- Dialogue and menus. Dialogue box with typewriter text and choices, radial menu, visual novel, party panel, friends list, matchmaking.- Economy and rewards. Shop, trade window, currency bar, gacha reveal, spin wheel, battle pass, daily calendar, achievements, leaderboard.- Genre HUDs. Card hand and card view, racing HUD, fighting game bars, rhythm lanes, RTS selection field, build menu and command card.- Input. Input glyphs for keyboard, mouse and gamepad families, prompt bar, rebind screen, on-screen keyboard.- Unity workflow. Ten prefabs, ten GameObject menu entries, every widget is a UXML element and works with the UfWidget component. Texts are in one GameStrings table.Requirements and compatibility- Unity 6 and above (6000.0 or newer). Developed on Unity 6000.3.27f1; also tested on 6000.0.85f2.- UITK Framework Core 1.0.0 or newer (sold separately).- UI Toolkit only. No uGUI. No other Unity packages are required.- Render pipelines: no custom shaders. Tested in URP only. Built-in and HDRP are not tested.- Platforms: Editor and Windows standalone (Mono) tested. Mobile, WebGL, consoles and IL2CPP are not tested.- Not tested: Enter Play Mode with domain reload turned off (Fast Enter Play Mode).What is includedSource code (C#), style sheets, ten prefabs, the GameHud demo scene, documentation (README, HUD, Game UI Pro, demo and skin pages), third-party notices. 13 pages are added to the Core Showcase. No images, fonts, audio, models or shaders.Third-party content: none. See Licenses/THIRD-PARTY-NOTICES.txt in the package.Images in this listing are UI Toolkit runtime renders of the included demo content.Complete shooter and RPG HUD with a simulated demo worldMinimap, compass, markers, kill feed, scoreboardInventory, quests, dialogue, radial menuSkill tree, shop, crafting, cards, gacha, battle pass, lobbyRacing, fighting and rhythm HUDsInput glyphs, rebind screen, on-screen keyboardTen prefabs and menu entriesReduce Motion support, shared ticker with capped ratesAll texts in one table (GameStrings)Source code included, no third-party contentThe contents of this package were generated, in part, with the aid of AI. The C# source code, the UXML and USS files, the prefabs and demo scenes (built by scripts), the automated tests and the documentation were written with Anthropic Claude, used through Claude Code, and then reviewed, tested and edited by the publisher (the publisher chose the features, checked the behavior in Unity and fixed problems found in testing). This covers all functional content of the package. The package contains no AI-generated artwork, audio, video, fonts or 3D models. The only image files in the product line are three small glyph PNGs (a check mark and two arrows) in the Core package, made by a small script that was itself written with AI help. The package does not call any AI service or the network at run time. The store images are marketing material only: they are renders of the package demo content, laid out with scripts that were written with the same AI help; no AI image generator was used.







