Painted Spells Vol.3 - 30 2D Spell Effects (Beasts, Skies & Status Loops)
Painted Spells Studio
$8.79
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30 painted 2D spells: spirit beasts, sky magic, holy light and shadow, plus 8 seamless status loops, with hit frames and a live recolour shader.Spirit beasts, sky magic, holy light and shadow for 2D games: silver wolves that run through the enemy, a storm eagle that grabs and slams him, a whale that breaches under him, three meteors, a black sun, a gold balance of judgement, a reaper's shade rising behind him.Plus eight status effects that sit on your characters and loop seamlessly for as long as the status lasts: Burning, Frozen, Poisoned, Stunned, Enraged, Regenerating, Cursed and Hasted. Each comes in three parts: Apply, Loop and End. The prefab's Animator plays Apply into Loop, and one call to Finish() plays End and removes it.Every spell has a build-up, a main body, a burst on contact and a clean fade-out. Each one comes with an info.json that lists its exact hit frames and contact points, so your damage numbers, hit-stop and screen shake land with it. Every attack travels from the caster to the target, and every spell is split into a back and a front layer so it can wrap round your character.Recolour any spell live in the inspector: hue shift, saturation, brightness, tint and additive blending, with no re-export.Suits action RPGs, roguelites, card battlers, tactics games and any 2D game with magic and status effects. Every spell has a usage guide: what it looks like, what skills it suits, where to place it and what to adjust.- 30 spell prefabs (SpriteRenderer + Animator + PaintedSpell component): 22 spells and 8 status loops- Status loops: Animator with Apply, Loop and End states; call Finish() to play End and remove the effect- Cast from code in one line: PaintedSpell.Cast(prefab, position, scale)- Demo scene that plays every spell- 30 fps animations on 4096 px spritesheets, transparent background- info.json per spell: hit frames, contact points, anchor, and the loop parts for status effects- Recolour shader (Built-in and URP): hue shift, saturation, brightness, tint, additive blending, flip, all live in the inspector- One-shot spells remove themselves when finished- Documentation with a guide for every spell- Unity 2022.3 or newerThe painted source textures (beasts, fire, ice, light, smoke, stone and other spell elements) were generated by the author with an AI image model, then hand-selected and retouched. All animation, timing, hit frames, status loops and layered compositing were written by the author in code, frame by frame; no AI was used for the motion, the Unity scripts, the shader or the prefabs.







