Harvest Pack — Stylized Farm, Crops & Market
3DMarkus
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A hand-painted stylized farm for Unity 6 URP: 12 crops in 5 growth stages, cereal fields, garden beds, a market, trees, flowers and grass, plus spline tools that build fields, fences and rivers.REQUIREMENTSUnity 6 (6000.0 or newer), Universal Render PipelineSplines package (com.unity.splines)Depth Texture on in the URP Asset, for the water foam📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com📄 DocumentationHarvest Pack is a stylized farm environment made for Unity 6 and URP.WHAT'S INSIDE217 prefabs + 27 ready-made sets, all with LODs;12 vegetables in 5 growth stages: cabbage, carrot, chili, corn, eggplant, onion, pepper, potato, pumpkin, radish, tomato, watermelonWheat, barley and oat in growth stages, bundles and a haystackFruits and vegetables for market displaysTrees, bushes, 4 kinds of wild flowers and terrain grassGarden plots, raised beds, fences, stepping stones and rocksMarket stalls, crates, barrels, baskets, carts, tables, ladders, sacks, bread, cheese, jam13 farm tools: axe, hoe, pitchfork, rake, scythe, shovel, watering can and moreA scarecrow and signs with 21 fruit and vegetable icons21 crates filled with fruits and vegetables, 3 dressed market stalls, 3 loaded cartsStylized river water with shore foamHand-painted sky2 scenes: a large demo map and an asset showcaseTOOLS (GameObject > Harvest Pack)Crop Field: draw the field shape with a spline. It fills with plants and builds a fence around itself. Hundreds of thousands of plants stay fast because they are drawn on GPU.Garden Bed: a grid of beds with plants, with spacing and random gaps.Spline Fence: a fence that follows a spline and snaps to the terrain.Spline River: a water strip along a spline with flowing water.Scatter: trees, flowers, or both inside a spline area, placed as normal Terrain trees.SCENE SETTINGS (one component)Wind strength, speed and gusts for all plants, with light running over the grass tipsPlants color for the whole scene: hue, saturation, brightness and tint. Make an autumn look in a few clicksAdjust close-up grass around the cameraDraw and shadow distance for crop fieldsSHADERSAll shaders except the sky are Shader Graph, built from small Sub Graphs you can open and change: wind, plant color, terrain tint, leaf gradient, light through leaves, sign icons and water.REQUIREMENTSUnity 6 (6000.0 or newer), Universal Render PipelineSplines package (com.unity.splines)Depth Texture on in the URP Asset, for the water foamSUPPORTQuestions, bugs or ideas: 3dmarkus.art@gmail.comA README with a quick start is included.Documentation - Render pipeline: URP (Unity 6000.0+)- Prefabs: 217 single prefabs + 27 composite sets- Triangles (LOD0): 2 to 12,213 per prefab, median ~870 (scarecrow is the largest)- LODs: up to 4 levels on 212 prefabs (all meshes except tiny cloth and flat pieces)- Colliders: simple box/convex colliders on props- Textures: 57 (29 at 4096, 16 at 2048, 5 at 1024, 3 at 512, 2 panoramic 4096x2048)- Texture maps: Base Color, Normal, RMA (roughness, metallic, AO), opacity in alpha for foliage- Shaders: 5 Shader Graph shaders + 7 Sub Graphs (plants, tree leaves, props, signs, water), 1 sky shader; all SRP Batcher compatible- UV mapping: yes, shared texture atlases- Rigging: no- Animation: no (wind is done in the shader)- Scenes: Demo Map (1 km terrain) and Asset Showcase- Dependencies: com.unity.splines







