Bright, juicy, flat-design UI for children's and casual games – buttons, popups, stars, coins and confetti, all animated and ready to use.100% uGUI (Screen Space - Overlay Canvas) using only Unity's built-in UI shaders, so it renders the same in Built-in, URP and HDRP. No materials or shaders to convert. Tested on Unity 6 (6000.3) with Built-in RP. Also works with Screen Space - Camera and World Space canvases, and with both the old Input Manager and the new Input System.Make your kids' game feel alive in minutes.Kids UI Kit is a colorful, rounded, flat-design UI pack with the animations already built in. Every button squashes and stretches, popups bounce in, stars spin with sparkles, coins fly into the counter and confetti rains when the player wins. Drop the prefabs into a Canvas and press Play.Animated components (no DOTween or other plugin needed)Juicy Button – spring squash & stretch, 5 idle animations, sounds, sparkle burst, "denied" shake when lockedPopups – elastic Pop, Drop Bounce or Slide Up, with backdrop and optional game pauseStar Rating – 1–3 stars spin in with rising chimesCoin Counter – coins fly along a curve, number rolls upLives / Hearts – hearts pop out with a shake; the last one beatsAnimated Progress Bar – springy fill, color by value, celebration at 100 %Toggle switch and checkbox with jelly animationParental gate "Ask a grown-up" – keypad verification (math or number words), lockout after failed tries, English & SpanishScreen Manager – Slide, Zoom-Fade or Bounce transitions between menusEntrance animations – Pop In, Drop Bounce, Slide, Spin In, Fade, with cascading delaysIdle Motion – floating, spinning, pulsing, swinging and drifting cloudsUI particles – bursts and full-screen confetti that work in any Canvas modeKTween – tiny tween engine you can use in your own codeArt58 sprites: 16 round icon buttons, 5 pill buttons, 4 panels + headers, stars, hearts, coin, gem, trophy, ribbon, speech bubble, toggles, progress bar, clouds, sun, hills and particle shapes9-slice borders pre-configuredEditable SVG source files includedAudio11 friendly UI sounds (click, pop, hover, back, toggle, coin, star, win, error, whoosh, confetti)Cheerful 16-second seamless background music loopAlso includedComplete demo: main menu, level select with locked levels, game HUD, settings, pause, win, lose and parental-gate popupsOne-click rebuild of the demo and prefabs (Tools ▸ Kids UI Kit)Rounded Fredoka font (SIL Open Font License)Clean, commented C# in its own namespace and assembly definitionsWorks with the old Input Manager and the new Input System, any render pipeline (uGUI)Documentation in English and SpanishAI disclosure: Art, sounds and code were created with the help of AI tools and reviewed and edited by kdmontealStudios.Keywords / tagskids, children, UI, GUI, flat, cartoon, casual, buttons, popup, animation, juicy, tween, icons, mobile, education, confetti, stars, coins, menu, HUDThis package was created with the help of an AI assistant (Claude, by Anthropic), directed and reviewed by me throughout.- Art: all sprites were generated as vector (SVG) shapes by AI-written code, following my flat-design style, palette and specifications, then exported to PNG.- Audio: the sound effects and the music loop were synthesized procedurally by AI-written scripts (no AI audio models, no samples from third parties).- Code: the C# runtime components, the demo and the editor tools were written with AI assistance.- Documentation and store texts were drafted with AI.I defined the concept, art direction and features, reviewed every asset, and tested the full demo in Unity 6. The Fredoka font is not AI-generated (SIL Open Font License, credited in the package).







