Futuristic neon space UI for kids' games (ages 6–12) with real depth: 3D starfield, parallax layers, hyperspace screen transitions and juicy animated buttons.100% uGUI (Screen Space - Overlay Canvas) using only Unity's built-in UI shaders, so it renders the same in Built-in, URP and HDRP. No materials or shaders to convert. Tested on Unity 6 (6000.3) with Built-in RP. Also works with Screen Space - Camera and World Space canvases, and with both the old Input Manager and the new Input SystemBlast off with a UI that feels deep!Galaxy Kids UI is a futuristic, neon space UI kit for players aged 6–12. The background is built in depth layers: a 3D fly-through starfield, glowing nebulas, a giant planet rising behind a moving neon grid floor, a ringed planet with an orbiting moon, tumbling asteroids and a rocket fly-by. Every layer moves with parallax when the player moves the mouse, touches the screen or tilts the device, and screens change with a hyperspace jump. Drop the prefabs into a Canvas and press Play.DEPTH EFFECTS (no shaders, works in any render pipeline)- 3D Starfield – stars fly towards the viewer; Warp() turns them into hyperspace streaks- Parallax Layers – driven by mouse, finger and device tilt, with an idle sway- Warp screen transition – fly through the old screen while the new one comes from the depth- Perspective neon grid floor with lines rushing towards the viewer- Holographic shine sweep on the title plate and Play button- Shooting stars, orbiting moon, glowing nebulas and twinkling glowsANIMATED COMPONENTS (no DOTween or other plugin needed)- Juicy Button – spring squash & stretch, 5 idle animations, sounds, sparkle burst, "denied" shake when locked- Popups – elastic Pop, Drop Bounce or Slide Up, with backdrop and optional game pause- Star Rating – 1–3 neon stars spin in with rising chimes- Crystal Counter – crystals fly along a curve, number rolls up- Energy Hearts – lives pop out with a shake; the last one beats- Animated Progress Bar – springy fill, color by value, celebration at 100%- Toggle switch and checkbox with jelly animation- Parental gate "Ask a grown-up" – keypad verification (math or number words), lockout after failed tries, English & Spanish- Entrance animations – Pop In, Drop Bounce, Slide, Spin In, Fade, with cascading delays- UI particles – bursts and full-screen neon confetti that work in any Canvas modeART (76 sprites + editable SVG sources)- 16 neon hexagon icon buttons, 5 angled pill buttons, 4 glass panels + headers- Astronaut, robot, UFO with a friendly alien, rocket- Ringed planet, blue planet, giant planet, moon, asteroid, nebula, space gradient, neon grid floor- 3 crystals, energy hearts, stars, title plate, glass speech bubble, tiles, toggles, progress bar, particle shapes- 9-slice borders pre-configuredAUDIO- 11 sci-fi sounds (blip click, hover, pop, crystal pickup, star chime, power-up win, power-down error, warp whoosh, sparkle confetti…)- Original 33-second synthwave space music loopALSO INCLUDED- Complete demo: main menu, level select, game HUD, settings, pause, win, lose and parental-gate popups- One-click rebuild of the demo and prefabs (Tools > Galaxy Kids UI)- Orbitron and Exo 2 fonts (SIL Open Font License)- Clean, commented C# in its own namespace and assembly definitions- Works with the old Input Manager and the new Input System, any render pipeline (uGUI)AI disclosure: Art (vector SVG generated by code), procedurally synthesized audio and C# code were created with the help of an AI assistant, directed, reviewed and tested by the author.- Unity 6 (6000.3) – tested- uGUI (com.unity.ugui), no other dependencies (Input System optional, detected automatically)- 20 runtime scripts + 2 editor scripts, namespace GalaxyKidsUI, with assembly definitions- 76 sprites: PNG, up to 1024 px, uncompressed, 9-slice ready + editable SVG sources- 12 audio files: WAV 44.1 kHz mono (11 SFX + 33 s music loop)- Reference resolution 1920×1080, scales to any aspect ratio (phones and tablets)- Render pipelines: Built-in, URP and HDRP (UI only, no custom shaders)- Fonts: Orbitron and Exo 2 (SIL Open Font License 1.1)- Documentation: Assets/GalaxyKidsUI/Documentation/README.md (English & Spanish)This package was created with the help of an AI assistant (Claude, by Anthropic), directed and reviewed by me throughout.- Art: all sprites were generated as vector (SVG) shapes by AI-written code, following my flat-design style, palette and specifications, then exported to PNG.- Audio: the sound effects and the music loop were synthesized procedurally by AI-written scripts (no AI audio models, no samples from third parties).- Code: the C# runtime components, the demo and the editor tools were written with AI assistance.- Documentation and store texts were drafted with AI.I defined the concept, art direction and features, reviewed every asset, and tested the full demo in Unity 6. The Orbitron and Exo 2 (SIL Open Font License 1.1) is not AI-generated.







