Adaptive Enemy AI Toolkit provides an easy-to-use system for creating enemies with patrol, chase, search, and attack behaviors. Perfect for adding intelligent NPCs to your projects.The Adaptive Enemy AI Toolkit is solution for implementing enemy NPC behaviors in Unity. With support for waypoint or random patrols, dynamic chasing, predictive searching, hearing, and distraction mechanics.This toolkit is suitable for a wide range of genres, including stealth, action, adventure, and survival games.Key Features:Multiple AI states: Idle, Patrol, Suspicious, Chase, Attack, SearchTwo patrol systems: Waypoint Patrol and Random PatrolConfigurable loop and cycle options for patrolsField of View detection (radius + angle) with obstacle blockingDynamic chasing and predictive search system when losing sight of the playerSuspicion system with memory points (NPCs can investigate noises or nearby players)Hearing system (reacts to player proximity or thrown distraction objects)️ Attack behavior with adjustable distance and cooldownBuilt-in indicator system (question mark, exclamation, etc.) to visualize NPC stateOptional sound integration for different states (patrol, search, chase, attack)️ Highly customizable through the Unity Inspector Written in clean, extendable C# code (no third-party dependencies)Optimized for performance and easy integration







