Merge Puzzle | Casual Mobile Game — Complete Game Template
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Complete physics-based merge puzzle template for Unity 6 (URP), with 11 merge tiers, two power-ups, dynamic obstacles, high scores and mobile haptics. Customize it to build your own casual game.This package is configured for the Universal Render Pipeline (URP), using Unity 6000.3.8f1 and URP 17.3.0. Import it into a URP project and ensure a URP pipeline asset is assigned in the Graphics and Quality settings. Compatibility with the Built-in Render Pipeline and HDRP has not been verified.Merge Puzzle is a complete, playable physics-based merge game template for Unity 6, built on the Universal Render Pipeline (URP). Players drag and drop objects into a container, combine matching tiers into larger objects, and build their score while keeping the board from overflowing. Simple controls, growing merge chains, and space-themed visuals provide a foundation for your own casual mobile puzzle game.The package includes 11 merge tiers, a next-object preview, persistent high scores, and two gameplay power-ups: Supernova Bomb and Black Hole. Splitting asteroids and destructible space debris introduce additional challenges, giving players more to consider as the board fills. Particle effects, animated UI, sound, and native mobile haptics provide feedback throughout each run.A supplied gameplay scene brings the systems together, including the score display, power-up controls, settings, pause, restart, and game-over panels. Full C# source code and a searchable offline user guide are included to help you customize the template and extend its features.Is the provided content customizable?Yes — gameplay tuning and presentation can be adjusted through the Unity Inspector, prefabs, and included source code. Replace object models, materials, preview icons, backgrounds, audio, and UI artwork to create your own visual theme.Configure the merge chain, object sizes, score values, drop pool, asteroid frequency, debris durability, and game-over threshold. Power-up settings include unlock timing, cooldowns, score requirements, effect duration, and influence radius. Many adjustments require no code changes; deeper changes to gameplay rules or system behavior can be made using the supplied C# source.Is the content suitable for a particular genre?The template is designed for casual merge puzzles, physics-based drop-and-merge games, and endless score-chasing games. Its included space theme can be replaced with fruit, animals, sweets, or other collectible objects by supplying your own artwork and adjusting the corresponding prefabs and collision shapes.Key FeaturesComplete, playable drop-and-merge puzzle game with a supplied gameplay scene.11 included merge tiers with configurable sizes, score values, and next-tier prefab references.Physics-based merging — matching objects combine on collision.Drag-and-release controls with horizontal movement limits.Next-object preview to help players plan their drops.Current score and persistent local high score.Configurable danger zone and board-overflow game-over detection.Two power-ups — Supernova Bomb and Black Hole.Supernova Bomb — clears eligible low-tier objects and small asteroids within its radius and damages debris. Large asteroids are unaffected.Black Hole — pulls nearby eligible objects inward and consumes them.Asteroid obstacles with countdown warnings and splitting behavior.Destructible space debris with configurable durability, spawn intervals, and warning effects.Gameplay UI — score, object preview, power-up information, pause, settings, restart, and game over.Separate music and sound-effects volume controls, plus a vibration toggle.Native Android and iOS haptics, with source included.Visual feedback including merge particles, scale animations, screen shake, and animated panel transitions.Included tweening implementation — no separate paid tween or haptics plugin required.Local persistence for high scores, audio preferences, and vibration settings.Offline documentation covering installation, customization, gameplay systems, and troubleshooting.Technical SpecsDeveloped with Unity 6000.3.8f1.Universal Render Pipeline 17.3.0.Uses 3D Rigidbody and Collider physics.Unity Input System 1.18.0 for pointer input.Unity UI / TextMeshPro for interface elements.Portrait-oriented gameplay layout, with mouse and touch input support.Single supplied gameplay scene: Gameplay.unity.Full, namespaced C# source code included.PlayerPrefs persistence for high scores and settings.Includes the Baloo 2 font and its bundled SIL Open Font License.This package includes content created with AI assistance:3D models: Generative AI was used to create the space shuttle, dish station, oil barrel, and satellite models.Background music: AI was used to create the background music (Bg.wav).Scripting: An AI coding assistant was used to help develop the package’s C# scripts.Documentation: AI was used to help create the included user documentation.







