Hyper-C - Plain English Code Search
Intensified Studios
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Ask your project in plain English. Hyper-C finds the scripts and exact lines that answer it, offline, and shows every point of its evidence.Hyper-C is an Editor-only tool: it runs inside the Unity Editor window and adds nothing to your game builds, scenes or materials, so it doesn't depend on the render pipeline. Tested with the Built-in pipeline on Unity 2022.3 and 6.4 (earlier builds also passed on 6.0 and 6.3).Ask your project where things happen.Hyper-C is a search window for the Unity Editor that answers questions about your own project's C# code. Ask "where does the player take damage?" and it lists the scripts most likely to hold the answer, best first, each one ready to open at the exact line.It's built to be checked, not trusted blindly. Every result has a SURE dial from 0 to 100, every point behind it is shown, and the words it matched are highlighted in the code. No match? It says so, and a weak guess is labelled BEST GUESS.Private and safe: it runs offline with no account, reads your scripts but never changes your scripts or assets (it saves only its own settings file, and a report when you choose Save), and adds nothing to your game builds.What it is not: Hyper-C is a strong clue finder, not an oracle. It reads scripts as text and scores the evidence; it does not compile or run your code. Links made in the Inspector (UnityEvents), by strings (SendMessage, Invoke), by reflection, by animation events or by scene setup are invisible to it. English questions only.Open it with Alt+Shift+H or Tools > Victor Tools > Hyper-C 5.0 > Open Hyper-C. (The menu and folder are named Hyper-C 5.0, the product generation; the package version is 0.5.1.)Made by Victor with help from ChatGPT and Claude.Features• Plain-English questions: filler words are skipped, simple endings are understood (damage, damaged), code names are split into words (fallDamageEnabled), and rare words count more than common ones.• SURE dial (0-100) with every point of evidence explained.• Opens the exact line in your code editor with one click.• Paste a Unity error or stack trace: it lists every place it names, in order, and opens the first one.• Works with your AI assistant: paste keywords, Script.Method, a file name or a FILE= / METHOD= / TARGET= command block from any AI chat; "Copy for AI" hands a result back. Hyper-C itself contains no AI and calls no AI service.• Follow the family line: the scripts a result builds on, uses, and is used by.• Built-in game-dev word list: petrol finds fuel, health finds hitPoints.• Lists assets whose file names match (prefabs, materials, shaders, sounds, models); file names only, never contents.• Keyboard control, search one top-level folder at a time, ignore folders, save results as a Markdown report.Supported OS• Windows Editor (tested). macOS and Linux Editors have not been tested yet.Unity versions and render pipelines• Tested on Unity 2022.3 and 6.4 (earlier builds also passed on 6.0 and 6.3).• Editor-only, so it doesn't depend on the render pipeline. Tested with the Built-in pipeline. Adds nothing to builds.Requirements• A project with C# scripts.• A code editor set in Preferences > External Tools.Documentation• User manual (PDF) included in Assets/Hyper-C 5.0/Documentation.• Readable C# source included.• Asset uses Barlow Condensed and JetBrains Mono fonts under SIL Open Font License 1.1; see Third Party Notices.md file in package for details.Hyper-C was designed, directed and tested by Victor of Intensified Studios. Its C# code, user manual, trailer and store images were made with help from AI assistants (ChatGPT and Claude), then reviewed, tested in Unity 2022.3 and 6.4 (earlier builds also on 6.0 and 6.3), and edited by Victor. Hyper-C itself contains no AI and does not connect to any AI service.







