Emberheart Tavern - Stylized Tavern Environment
Emberlight Creations
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Build a cozy fantasy tavern with furnished interiors, stylized architecture, detailed props, landscaped surroundings, animated water and atmospheric effects for Unity URP.EmberheartTavern brings warmth and character to your fantasy world. Curved rooftops, timber framing, glowing windows and richly furnished rooms create an inviting setting for RPG towns, adventure games and cozy exploration experiences.Explore a complete multi-level tavern featuring a bar, kitchen, dining areas, guest rooms and decorative details. Furniture, food, drinks, kitchenware and storage props help you create spaces that feel lived in. Outdoor seating, landscaped surroundings, water and a rotating waterwheel extend the environment beyond the building.Start with the furnished sample scene or arrange individual prefabs to build your own layouts. Models are supplied in FBX format, with organized materials, textures and editable shader source. A separate showcase scene lets you browse the original model collection.The included URP presentation features warm lighting, window light shafts, stained-glass floor projections, bloom and color grading. Adjustable fog, Rayleigh-style scattering and distance/height haze add atmospheric depth, while animated foliage, cloth, water and particle effects bring movement to the scene.Features:Furnished fantasy tavern with interior and exterior environments.Extensive collection of architecture, furniture, food, drinks and decorative props.485 ready-to-use prefabs.Sample scene and categorized prefab showcase.Custom URP shaders for surfaces, foliage, cloth, terrain, water and effects.Water with screen-space planar reflections, animated ripples and shoreline foam.Unified sky, sun, cloud, fog, haze and atmospheric scattering controls.Window light shafts and authored stained-glass floor projections.Fire, smoke, floating particles and a rotating waterwheel.Editable C# source with package-specific namespaces.Unity version: Tested in Unity 6000.3.8f1.Render pipeline: Universal Render Pipeline 17.3.0.Model format: FBX.FBX files: 473 — 388 original models, 82 curved environment variants and 3 liquid surfaces.Prefabs: 485.Materials: 264.Textures: 551 PNG textures and 3 EXR reflection cubemaps.Texture resolutions: Up to 2048 × 2048; small constant masks start at 4 × 4.Texture maps: Base color, normal, opacity, roughness and metallic/smoothness maps where applicable.Scenes: 2.Triangle count per original model: 2–51,047.Average triangle count per original model: Approximately 1,748.Average triangle count for props: Approximately 1,935, across 131 models.Colliders: Static MeshColliders where appropriate.LODs: No automatic LOD chains included.Animation: Shader-driven foliage, cloth and water; scripted waterwheel rotation and particle effects.Triangle statistics count each original model once and exclude repeated scene instances, terrain, particles and derived variants.URP is required; Built-in and HDRP versions are not included. Water SSPR requires Render Graph and compute shader support, with environment reflections used as a fallback. Mobile and VR performance have not been verified. Player controls and gameplay systems are not included.







