Build colorful fantasy mines with stylized tools, carts, ores and glowing mushrooms. Includes FBX models, ready-to-use prefabs and a detailed URP demo environment.Stylized Mining Tools brings a warm, hand-painted look to fantasy mines, resource-gathering areas and adventure environments.Create detailed mining locations using wooden carts, rails, tools, containers, rock formations, crystals and glowing mushrooms. The assets share a consistent visual style, making them suitable for stylized RPGs, cozy games, survival adventures and simulation projects.The package includes a complete demonstration scene featuring a timber-framed mine entrance, a decorated cave, sculpted terrain, grass and flowers. A separate showcase scene lets you browse the individual mining props.Custom URP materials provide metallic, smoothness, normal and emission controls. The included atmosphere and post-processing setup combines a configurable sky, sunlight, clouds, fog and bloom. Fireflies, torch flames, wind wisps and animated foliage add movement to the environment.Features29 individual mining props, including tools, carts, rails, containers, ores and rocksFBX models and ready-to-use prefabsComplete mine environment and separate prefab showcase sceneSculpted terrain with a cave opening, grass and flowersCustom URP shaders with configurable material propertiesEmissive lanterns, crystals and glowing mushroomsFirefly, torch flame and wind particle effectsConfigurable atmosphere and global post-processingOrganized folders and namespaced scriptsThis is an environment art package. Mining gameplay, inventory systems and character animations are not included.Unity version tested: 6000.3.8f1Render pipeline: Universal Render Pipeline 17.3.0Model format: FBXUnique mining props: 29Total FBX models: 39, including supporting environment and effect meshesPrefabs: 44Materials: 46PNG textures: 73HDR reflection cubemaps: 2Texture resolutions: Up to 2048 × 2048, with smaller utility texturesTexture maps: Base color, selected normal maps, masks, metallic/smoothness and emissionProp triangle count: 1,594–10,227 triangles per modelAverage prop triangle count: Approximately 4,480 trianglesCave mesh: 39,198 trianglesDemo scenes: 2Particle effect prefabs: 3Colliders: Static mesh colliders on solid prop prefabsRigging / skeletal animations: NoneLODs: NoneCode namespace: StylizedMiningToolsCompatibility: Supplied shaders and materials support URP. Built-in and HDRP versions are not included.Triangle counts refer to individual models, not the complete demonstration scene.







