Explore Physics Core 2D in Unity 6.7 with multithreaded physics, destructible environments, mass object simulation, multiple physics worlds, particles, constraints, buoyancy, and more.Explore the new Physics Core 2D features in Unity 6.7 with this physics-driven sample project, built to demonstrate high-performance, multithreaded 2D simulation in a practical environment.The demo combines destructible environments, large numbers of simulated objects, particles, character movement, multiple physics worlds, and a range of constraints to showcase how the new 2D physics tools can work together.Core Features:Built using the new Physics Core 2D componentsMultithreaded 2D character controllerDestructible objects that break into simulated fragmentsDestructible Tilemaps with physics-driven fragmentsMass spawning and simulation of physics objects using the RenderSprite APIParticle System particles driven by Physics Core 2DMultithreaded overlap queries using the C# Job SystemPhysics elements attached to rotating environmentsMultiple physics simulation worlds running simultaneouslyCustom components, gears, tilemap area and boid simulationExamples of hinges, sliders, rotors, collision filters, constraints, and buoyancyDesigned to demonstrate high-performance 2D physics workflowsLearn More:2D Physics Core DocumentationMultithreading with 2D Physics CoreImportant:This sample was created using Unity 6.7 Beta. Beta versions of Unity contain pre-release features and may be less stable than a final release. Features, APIs, and project compatibility may change before Unity 6.7 is officially released.Compatibility:Requires Unity 6.7 BetaLicensing:All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License







