Build your Roman army with 11 modular low poly soldiers and leaders, 204 meshes and 45 equipment props. Four editable example palettes help you create your own factions.Give your legion more than one face. Start with a recruit and a legionary, place a centurion at their side, and let the signifer carry the unit's standard. LOWPOLY - Roman Legions brings eleven soldiers and leaders to Unity, up to the Emperor himself, with interchangeable parts and equipment for battle, marching and training.Build the visual roster for a Roman-themed strategy game, tactical RPG or adventure. The modular edition adapts the classic Roman Legions roster to Codewart's shared character system, so you can change an outfit without rebuilding the character from scratch.In the pack- 11 equipped male character presets, from auxiliaries and recruits to officers and the Emperor.- 204 modular meshes, including separate hair, eyebrows and facial hair.- 45 equipment prefabs: 29 worn or carried pieces and 16 marching, training and reserve items.- Gladii, shields, a rigged bow, sling, signum, aquila, vexillum, marching pack and training post.- Red, blue, imperial purple and black example palettes. Edit or duplicate the shared colour atlases to create additional faction looks; four is not a limit.- Humanoid rigs, ModulesShaker, a character showroom, equipment catalogue and formation demo.- A guide for developers and AI coding assistants, with a machine-readable list of every prefab, module and prop.Characters: Legionary, Centurion, Signifer, Emperor, Auxiliary, Slinger, Auxiliary Archer, Praetorian Guard, Legatus, Consul, Legionary Recruit.Make it your ownChoose a ready-made prefab, assign individual meshes to the matching slots, or use ModulesShaker to select a preset or randomize parts. Codewart modular packs share a skeleton, part slots and naming convention, so you can combine matching modules from other packs you own. Use the matching body type and slot; an imported part uses the receiving character's material and palette. Check new combinations with your chosen animations, especially when mixing older modules.The genres will change, but the method remains.Unity setupBuilt for Unity 6.3 LTS (6000.3). URP is the default; material packages for Built-in and HDRP are included. The showroom supports URP and Built-in. HDRP support covers the supplied materials, rather than an HDRP showroom.The characters use Humanoid rigs for compatible animation retargeting. Animations are not included; use your own animation assets and controllers. Background environments in the marketing images are presentation backdrops, not included environment assets.Explore the Codewart collectionPart of the Ancient World Series alongside Gladiators. Use Gladiators for arena fighters and Roman Legions for a military roster. Universal Character is the free starting point for the same modular workflow.Try the free LOWPOLY - Universal Character (Modular) packBefore you start- All eleven presets use the male body modules.- Animations are not included. The customer showroom opens in T-pose.- Showroom and demo are designed for URP and Built-in. HDRP support covers the supplied character and prop materials.- When mixing with older Codewart packs, some legacy pieces can show gaps during animation. Imported parts use the receiving character's palette.- 11 characters, 204 modules, 45 props (29 pieces of character equipment and 16 marching, training and reserve items)- Polygon count: 3,730 to 8,473 triangles per character with equipped items, average 6,528- Textures: four editable example 1024 x 1024 faction albedo atlases (red, blue, imperial purple and black), with matching specular/smoothness maps. Matte and metal variants for each scheme.- Materials: matte by default, metal material included- Render pipelines: Universal Render Pipeline by default; Built-in Render Pipeline and HDRP with the included materials packages (the showroom scene needs URP or Built-in)- Rig: Humanoid. Animations are not included- Scripts: ModulesShaker with documentation, showroom scene and demo scene- Documentation: ReadMe, ModulesShaker manual (PDF) and a guide for developers and AI coding assistants (`Documentation/AI_GUIDE.md`) with a machine-readable `pack_manifest.json`- Unity 6000.3 or newer- Download size: 6.1 MBTools: Claude Code by Anthropic, OpenAI ImageGen.Claude Code was used under the publisher's direction to write the production scripts for this package and the showroom code. The publisher reviewed and corrected the results.The backdrop of the cover, card and icon images was generated with OpenAI ImageGen; the characters and equipment on them are rendered in Unity.







