Build an ancient Greek roster with 10 modular low poly warriors, from Spartan hoplites to archers and skirmishers. Customizable equipment and Humanoid rigs for Unity.Put the shield wall at the heart of your story. LOWPOLY - Greek Warfare brings together heavy hoplites and light skirmishers, with Spartan, Athenian, Corinthian and Theban looks. Start from ten character presets, then change their parts and equipment to create your own Greek warriors.For ancient Greek strategy games, tactical RPGs and myth-inspired adventures, the pack provides the warriors and equipment for your visual roster. Phalanx formations and combat behaviour are for your game's systems to handle.In the pack- 10 male warrior presets, including hoplites, a general, champions, an archer, a javelin thrower and a slinger.- 154 modular meshes on the Codewart skeleton, including separate hair, eyebrows and facial hair.- 36 equipment props: 9 helmets, 9 shields, 7 swords and 5 spears, plus a bow with an arrow and a quiver, and a sling with a stone and a pouch.- Two colour schemes on editable 1024 x 1024 atlases: the default palette and an example red palette, for giving units a shared identity.- Humanoid rigs, documented ModulesShaker controls, a showroom and a demo scene.- A guide for developers and AI coding assistants, with a machine-readable list of every prefab, module and prop.Characters: Spartan Hoplite, Cretan Archer, Greek General, Athenian Hoplite, Corinthian Hoplite, two Greek Champions, Javelin Thrower, Slinger and Theban Hoplite.Make it your ownChoose a ready-made prefab, assign individual meshes to the matching slots, or use ModulesShaker to select a preset or randomize parts. Codewart modular packs share a skeleton, part slots and naming convention, so you can combine matching modules from other packs you own. Use the matching body type and slot; an imported part uses the receiving character's material and palette. Check new combinations with your chosen animations, especially when mixing older modules.The genres will change, but the method remains.Unity setupBuilt for Unity 6.3 LTS (6000.3). URP is the default; material packages for Built-in and HDRP are included. The showroom supports URP and Built-in. HDRP support covers the supplied materials, rather than an HDRP showroom.The characters use Humanoid rigs for compatible animation retargeting. Animations are not included; use your own animation assets and controllers. Background environments in the marketing images are presentation backdrops, not included environment assets.Explore the Codewart collectionPart of the Ancient World Series alongside Gladiators and Roman Legions. Try the free Universal Character pack to explore the shared modular workflow. Olympian Gods is a separate non-modular product; it is not part of the modular compatibility promise.Try the free LOWPOLY - Universal Character (Modular) pack.Before you start- Animations are not included.- Male characters only. Female modules are not part of this pack.- A part taken from another Codewart pack uses the material of the character it is placed on.- 10 characters, 154 modules, 36 props (9 helmets, 9 shields, 7 swords, 5 spears, 1 arrow, 1 bow, 1 pouch, 1 quiver, 1 sling, 1 stone)- Polygon count: 4,374 to 8,535 triangles per character with helmet, shield and weapon, average 6,453- Textures: two 1024 x 1024 PNG albedo atlases (default and example red palette), with matching 1024 x 1024 specular and smoothness maps. Matte and metal materials for each scheme.- Materials: matte by default, metal material included- Render pipelines: Universal Render Pipeline by default; Built-in Render Pipeline and HDRP with the included materials packages (the showroom scene needs URP or Built-in)- Rig: Humanoid. Animations are not included- Scripts: ModulesShaker with documentation, showroom scene and demo scene- Documentation: ReadMe, ModulesShaker manual (PDF) and a guide for developers and AI coding assistants (`Documentation/AI_GUIDE.md`) with a machine-readable `pack_manifest.json`- Unity 6000.3 or newer- Download size: 4.5 MBTools: Claude Code by Anthropic.Claude Code was used under the publisher's direction to write the production scripts for this package and the showroom code. The publisher reviewed and corrected the results.







