DCK (Dungeon Construction Kit) is a procedural dungeon generator. With DCK, you can quickly prototype your game or add procedurally generated interiors to an existing project.DCK includes prefabs of room pieces and 5 scripts for generating dungeons, rooms, and templates. The package is fully customizable: you can create your own templates, adjust door probabilities and torch counts, enable or disable complex sections and corridor rooms, and choose between limited and infinite generation. It is not tied to a particular genre and fits roguelikes, dungeon crawlers, survival games, RPGs, or any project that needs procedurally generated interiors.- 4 main scripts + 1 supporting script: DungeonGenerator, RoomGenerator, DistanceChecker, RoomTemplate, ClassStorage.- Two generation modes: limited (closed dungeon) and infinite (rooms generated as the player moves).- Three room types: Default Room, Complex Section, Corridor Type Room.- Template system: RoomTemplate stores arrays of prefabs per type; a specific prefab is chosen randomly and independently from the corresponding array.- Optional Distance Checker: disables rooms and corridors outside an N×N radius for additional optimization.Helped design the room generation logic — assisted in designing the very principle by which rooms are created (rules, algorithm, structure).Helped write code — took part in implementation: suggested solutions, wrote code fragments, helped with debugging.Helped create documentation — worked with you on the product description: structured the text, formulated sections and explanations.







