Boston Shaker - Polished Steel, Satin Steel & Brass
BethlehemAssets
$5.49
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Jump AssetStore
A realistic two-piece Boston shaker in polished steel, satin steel and brass, with separate, assembled and nested prefabs for Unity URP bar and kitchen scenes.Add a realistic Boston shaker to your bar, restaurant or kitchen environment.The large and small tins have modelled interiors and come in three metal finishes: polished steel, satin steel and polished brass. Use the tins separately, assembled for presentation or nested for storage.Included:• Two separate hollow tin meshes.• Three metal finishes.• Twelve ready-to-place prefabs: large tin, small tin, assembled and nested configurations in each finish.• One showcase scene with assembled, nested and metal comparison layouts.• README with setup instructions.The metal finishes use material parameters, making their colour, metallic response and smoothness easy to adjust. Their appearance responds to your scene’s lighting and reflections.Designed for Unity’s Universal Render Pipeline (URP). Built-in and HDRP materials are not supplied.Static props only; no pouring, liquid simulation or shaker interaction is included.Compatibility• Prepared with Unity 6000.3.9f1 and URP 17.3.• Tested on Windows.• Requires a project with Universal Render Pipeline installed and configured.Geometry and scale• 2 unique tin meshes.• 1,148 triangles per tin; 2,296 triangles per assembled or nested pair.• Approximate heights: large tin 16.5 cm; small tin 13.2 cm.• 12 prefabs.• No additional LODs.Materials and presentation• 3 tin materials: polished steel, satin steel and polished brass.• URP Lit materials using metallic/smoothness parameters.• No texture maps required for the tin finishes.• Showcase assets include 3 studio materials and an EXR reflection texture.• 1 showcase scene.Physics and animation• Non-convex mesh colliders configured for stationary scenery.• No Rigidbody supplied.• No rigging or animation.• No gameplay scripts.Codex assisted with workflow guidance, documentation, and scripts used during package preparation and validation.







