Stylized Post-Apocalyptic Urban Decay Textures Pack (50 PBR Materials)
AssetSmithy
$5.49
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50 stylized, seamless post-apocalyptic textures (2048x2048) with full PBR maps and 50 ready-made materials for URP, Built-in and HDRP - asphalt, rubble, brick, rusty metal, wood and more.URP is set up by default. For the Built-in Render Pipeline or HDRP, open the folder "Render Pipelines" in the package, double-click "Built-in Materials.unitypackage" or "HDRP Materials.unitypackage" and click Import - it replaces the 50 materials with the version for your pipeline (the HDRP package also adds the Mask Maps and an HDRP version of the demo scene). Requires Unity 6.0 or newer.50 royalty-free seamless textures for stylized 3D games, level design and prototypes. A cohesive collection of ruined city and wasteland surfaces in a stylized game-art style - cracked asphalt and rubble, crumbling brick and concrete walls, boarded-up planks and sandbags, rusty corrugated sheets, diamond plate and scrap metal, tar paper and broken roof tiles, rotten floorboards, dirty linoleum and stained carpet, plus tarp, canvas, moss and dead grass. Every texture tiles seamlessly in both directions and comes with a full PBR map set and a ready-made material for URP, with material packages for the Built-in Render Pipeline and HDRP.All textures are AI-generated and manually refined, color-corrected and quality-checked by the author.🎨 What's Included- 50 unique seamless textures for ground, walls, barricades, metal, roofs, wood, interior floors, cloth and nature- 50 ready-made materials: URP by default, Built-in and HDRP material packages included- Full PBR set per texture: Base Color, Normal, Ambient Occlusion, Height and Metallic-Smoothness - 250 textures in total- 2048x2048 PNG for every map, import settings already prepared- Demo scene with all 50 materials- Consistent stylized art style and palette across the whole pack🎯 Perfect For- Stylized and low-poly 3D survival, shooter and adventure games- Ruined cities, wasteland camps, bunkers and scrap forts - streets, walls, roofs and floors- Base builders, colony sims and strategy games- Level design, greyboxing and prototypes- 2D games: top-down ground and floors and 2D lighting with normal maps- Game trailers, mockups and 3D renders📜 Full Texture List- Ground & Streets (12): cracked asphalt, potholed asphalt, broken concrete slabs, rubble debris, dusty wasteland dirt, cracked dry mud, gravel with glass shards, overgrown cracked pavement, ash-covered ground, sand drift pavement, crumbling sidewalk tiles, oily mud puddles- Concrete & Brick Walls (8): cracked concrete wall, concrete with exposed rebar, crumbling red brick, soot-stained brick, peeling paint plaster, cinder block wall, graffiti concrete wall, dirty white wall tiles- Barricades (2): boarded-up planks, sandbag wall- Metal (9): rusty corrugated sheet, peeling painted corrugated sheet, rusty steel plate, rusty diamond plate, riveted armor plates, scrap metal patchwork, shipping container ribs, rusty metal grating, dented galvanized sheet- Roofs (4): torn tar paper roof, patched metal roof, worn asphalt shingles, broken roof tiles- Wood (5): weathered planks, charred wood, pallet wood, water-stained plywood, rotten floorboards- Interior Floors (5): dirty linoleum, broken floor tiles, stained carpet, cracked terrazzo, oil-stained warehouse concrete- Cloth & Wallpaper (3): worn tarp, military canvas, peeling wallpaper- Nature (2): moss and ivy wall, dead dry grass🛠️ How This Pack Was MadeThe artwork is generated with AI tools, then every texture is made seamless and checked at every tile edge, and its PBR maps are built from the artwork and tested on real materials in Unity. The package is checked in fresh Unity 6.0 projects with URP, Built-in and HDRP before release. Anything that does not meet the bar gets regenerated or fixed by hand.🎮 Shipping on Steam?Steam asks developers to disclose pre-generated AI content. You can simply paste this into your disclosure: "This game uses licensed AI-assisted texture assets, manually reviewed and refined by the vendor (AssetSmithy)."💡 NotesEvery texture tiles seamlessly in both directions and keeps the detail size of the original artwork, nothing is upscaled. The materials open in URP; for the Built-in Render Pipeline or HDRP, double-click the matching package in the "Render Pipelines" folder to swap the materials (HDRP adds a Mask Map per texture and an HDRP version of the demo scene). The seven bare-metal textures are set up as metallic; the Metallic-Smoothness maps are made for Unity's Lit shader (smoothness in the alpha channel). Requires Unity 6.0 or newer.Credit is appreciated but not required: Textures by AssetSmithyEnjoying the pack? A quick rating or review really helps a small creator - and helps other devs find it. Thank you! Follow AssetSmithy for new packs.🎨 Textures- 50 seamless textures, 2048x2048 PNG (power of two, lossless)- 5 maps per texture: Base Color, Normal (OpenGL), Ambient Occlusion, Height, Metallic-Smoothness - 250 textures in total- Import settings prepared: normal maps as Normal Map, data maps linear (sRGB off), wrap mode Repeat, mipmaps on, anisotropic filtering 8, max size 2048- HDRP: one Mask Map per texture in the HDRP material package🧱 Materials- 50 materials, URP Lit by default (base, normal, metallic-smoothness, occlusion and height maps)- Built-in (Standard shader) and HDRP (Lit) versions in "Render Pipelines" as material packages that replace the URP materials- UV mapping: works on any UV layout, tile the materials freely- No custom shaders⚙️ General- Unity 6.0 or newer; tested by importing into fresh Unity 6.0 projects with URP, Built-in and HDRP- Demo scene with all 50 materials on spheres and matching tiles in a studio setup (HDRP version included in the HDRP package)- No scripts- Read Me.txt includedThe base color artwork of all 50 textures was generated with Google's Nano Banana image model in Google Flow from text prompts written by the publisher.The publisher then made every image seamless with image-processing scripts written with Claude Code (overlap and seam cuts across the tile edges, course matching for regular patterns such as bricks, planks, sheets and tiles), checked every tile edge, color-corrected the textures and regenerated the ones that did not tile cleanly or did not match the brief (for example the potholed asphalt was regenerated with fewer potholes, and the brick and plank textures were re-cut until every course had the same height).The PBR maps (normal, ambient occlusion, height, metallic-smoothness and the HDRP mask maps) were derived from the artwork with the same scripted workflow and checked on materials in Unity. The materials for URP, Built-in and HDRP and the demo scene were set up by Unity editor scripts written with Claude Code. The package was tested by importing it into fresh Unity 6.0 projects with URP, Built-in and HDRP.







