Go beyond traditional plane slicing with realistic knife and saw cutting, curved and wavy cuts, multiple blades, Skinned Mesh support, and VR-ready interactions.Tested in Unity 2022.3.56f1 and 6000.6.8f1Any render pipeline (Built-in, URP, HDRP). KaSCut does not use shaders of its own, but demo scene created in URP.Desktop, VR and WebGL (free Demo available)KaSCut (Knife and Saw Cutting), is not another plane slicer - this is real mesh cutting at runtime!KaSCut is a powerful, fully procedural runtime mesh cutting system for Unity that lets you cut 3D meshes using knives, saws, and other cutting tools — following the actual movement and shape of the blade.Please try Free WebGL DEMO on my WebSite!Easy setup! Take a look at the brief Quick Start Guide. Full documentation included in the package.🔪 Create curved, wavy, irregular, and complex cuts instead of being restricted to simple straight slices.🧊 Mesh Renderer & Skinned Mesh RendererCut regular static meshes.Supports animated Skinned Mesh Renderers.⚙️ Multiple BladesPerfect for saw machines, multi-blade cutters, and procedural cutting mechanisms.Cut the same mesh with multiple blades at once.🥽 VR ReadySupports cutting with natural hand movements (blade direction is taken into account).Create curved and irregular cuts by moving a virtual knife.3D models, textures, and other visual assets were created by NIKOVR, generated using AI tools, and/or modified and adapted by the developer for use in this package.AI-generated assets were created or obtained using tools whose applicable terms permit commercial use. Any modifications and integration into this package were performed by NIKOVR.Website: https://nikovr.com/


