A medieval kingdom as a painted wooden board game: hex tiles, castles, towns and an animated army.Made for URP in Unity 6 (6000.0 or newer). If your project has no URP yet, importing the package adds it.A medieval kingdom as a painted wooden board game.Meadows, woods, hills, mountains, rivers and roads, plus snow, desert and swamp tiles. A village, market town, castle, fort, farm, mine, harbour, cathedral and more, each as a full tile. Spearmen, pikemen, archers, knights, a captain, a catapult and workers, all animated, and two ships.What's in it15 premade tiles, 47 terrain tiles, 135 rivers, roads, coasts and river mouths40 buildings, 9 wall pieces, 36 props, 12 trees, plants and rocks11 units, 2 ships and 12 farm animals, 8 weapons and tools, 5 projectilesUnits are rigged, with Idle, March, Attack, Hit and eight death animations. Workers also have Work.Every piece comes once in neutral colours, with a palette for each of four team colours. The team colour is a setting on the piece (the CarvedTeam component).Three looks: painted wood with the grain showing through, the same with an outline round every piece, and plain colours for games with their own shading or for phones. Switch them on the Carved Look component.Tiles are pointy-top hexes, 2 m from corner to corner. Tools > Carved Kingdoms snaps a selection to the hex grid and turns it in 60 degree steps, so rivers, roads and coasts meet their neighbours. A HexBoard component lays tiles from code. The premade tiles also come in parts, so you can build your own tiles from the same buildings and props.It comes with a demo (an island to fly over, a new one on R), an overview scene of every piece with its name and animations, and an open board to start from. A welcome window after import walks you through the first steps.Each Carved Kingdoms pack works on its own and fits the others: same hex size, same scale, rivers and roads meet on the same edges.Questions: assets@oddjellygames.comNumber of meshes/prefabs: 332 (197 tiles, 109 buildings, walls, props and plants, 26 units, ships, weapons and projectiles)Polygon count: 10 to 9,523 triangles per model, about 1,200 for a typical tileTextures: 1024x1024 colour palettes (neutral and four team colours) and a 1024x1024 wood grain. The patterns are drawn by the shadersRigging: yes, 25 models (units and animals)Animations: 11 to 13 per rigged model (Idle, March, Attack, Hit, eight deaths; Work for workers, Graze for animals)UV mapping: yesLODs: noneMaterials: URP shaders for the wooden, outlined and plain looks (not PBR)Scenes: Demo, Overview, BoardEditor tools: snap to the hex grid (Alt+Shift+G), turn 60 degrees (Alt+Shift+R), welcome windowUnity 6 (6000.0 or later), URP only. Tested in 6000.0, 6000.3 and 6000.6Everything in Assets/CarvedKingdoms, menus under Tools > Carved Kingdoms


