The ground of a medieval world as a painted wooden board game: hex terrain, rivers, roads and coasts, free.Made for URP in Unity 6 (6000.0 or newer). If your project has no URP yet, importing the package adds it.The ground of a medieval world as a painted wooden board game.Meadows, woods, hills and mountains, patchwork fields and fields of one crop, snow, desert and swamp. Rivers that start in the mountains and run to their mouths at the sea, roads with bridges, and coasts that join on every edge. Three places from the kingdom to start with: a village, a farm and a watchtower. And twelve farm animals: cows, horses, sheep, goats, pigs and dogs.What's in it3 premade tiles, 47 terrain tiles, 135 rivers, roads, coasts and river mouths12 farm animals, animated26 props, 12 trees, plants and rocks, 5 projectilesevery river, road and coast in meadow, snow and dry groundThe demo is three islands, one for each climate. An overview scene shows every piece by name.Three looks: painted wood with the grain showing through, the same with an outline round every piece, and plain colours for games with their own shading or for phones. Switch them on the Carved Look component.Tiles are pointy-top hexes, 2 m from corner to corner. Tools > Carved Kingdoms snaps a selection to the hex grid and turns it in 60 degree steps, so rivers, roads and coasts meet their neighbours.Every Carved Kingdoms pack fits these tiles: the same hex, the same scale, rivers and roads meeting on the same edges. Carved Kingdoms itself adds the castle, the town and the kingdom's army.Questions: assets@oddjellygames.comNumber of meshes/prefabs: 240 (tiles, props, plants and twelve animals)Polygon count: 18 to 9,230 triangles per model, about 1,300 for a typical tileTextures: 1024x1024 colour palettes and a 1024x1024 wood grain. The patterns are drawn by the shadersRigging: yes, 12 animalsAnimations: 13 per animalUV mapping: yesLODs: noneMaterials: URP shaders for the wooden, outlined and plain looks (not PBR)Scenes: Demo, Overview, BoardEditor tools: snap to the hex grid (Alt+Shift+G), turn 60 degrees (Alt+Shift+R), welcome windowUnity 6 (6000.0 or later), URP only. Tested in 6000.0, 6000.3 and 6000.6Everything in Assets/CarvedKingdoms, menus under Tools > Carved Kingdoms


