Finished stylized meadow for Unity 6 URP: walkable scene, hero oaks, poplars, wheat and wildflowers, rocks, props, hills, VFX, three light presets and three season palettes applied with one call.Real Biomes: Meadow is a finished stylized meadow environment for Unity 6 (6000.3.21f1) in URP: open one scene, walk through it, and reuse every tree, flower cluster, rock and prop in it as a prefab. The pack holds 12 trees, 4 bushes, 6 grass and 9 flower clusters, 15 rocks, 16 props, 3 far hills and a mountain, 8 VFX prefabs, 16 skies, 3 light presets and 3 season palettes.A finished scene. Meadow Vista is a walkable vista: terrain, groves, hedgerows, flower carpets, a fence, path stones, hills, a mountain, a sky, three light presets, a season switcher and the VFX. It comes with a sample walker and 6 composed camera views, each with its own light preset. The scene was assembled by a script from a layout data file; that script stays with the publisher, and the finished scene and every prefab are in the package.Every prefab in one place. The Overview scene lays out every prefab of the Content folder in labelled rows, so you can find a tree, a rock or a fence post and drag it into your own scene.Trees and bushes. 12 trees: hero oak a and b and slim poplar a and b are made for this pack, and 8 more (3 spruces, 3 broadleaf trees, 2 birches) come from the bundled Real Foliage. The 4 bushes are a flowering bush and a hedge, plus two from Real Foliage. The oaks and poplars have three meshes and a cross impostor with cross-fade; the oaks start at 12,240 and 12,719 triangles and the poplars at 12,416 and 12,576. Their roots sit at the trunk foot, they carry a capsule collider and they work as Unity Terrain tree prototypes.Grass, wheat and flowers. 6 grass clusters (clover and wheat from this pack, 4 from Real Foliage) and 9 flower clusters (lavender, poppy, daisy, lupin, buttercup and cornflower from this pack, 3 from Real Foliage). The clusters of this pack have two levels of detail. 12 single-renderer prefabs (6 grass, 6 flowers) are made for the Unity Terrain detail system, with 21 colour-variant copies, so one flower kind can be painted in several colours. The sample scene paints 6,381,892 detail clusters that way.Rocks, wood and props. 15 rocks: 3 large boulders, 4 medium boulders, 5 small stones and 3 cliff slabs, each with three levels of detail and a mesh collider. 16 props: a rail fence kit of 5 pieces (post, rail, broken section, end post and gate, 2.40 m from post to post), a bench, a plank bridge, 2 logs, 2 stumps, 4 mushrooms and a signpost. All meshes are generated by the publisher's own scripts and carry baked tint and ambient occlusion in the vertex colour.Hills and a mountain. 3 far hills and 1 mountain, about 1,900 m wide and 620 m tall, with a shader that fades them into haze by distance and height; the haze colour can follow the scene fog.Sky, light and cloud shadows. 16 skies in 4 sets from the bundled Real Skies. 3 light presets (noon, golden hour, misty morning) set the sun, the sky, the fog, the Volume profile and the cloud shadows, a tileable light cookie on the sun. One call switches a whole scene: MeadowLightPreset.Apply("golden hour"). In the walker, keys 1, 2, 3 or L switch the preset.Three seasons, one call. Summer, Autumn Gold and Spring Blossom are palette assets: MeadowSeason.Apply(palette) recolours the crowns, the grass, the flower petals, the ground layers and the green distant hills, Spring Blossom lets the outer crown of the oaks and broadleaf trees blossom, and Apply(null) returns to summer. A MeadowSeasonSwitcher component and menu entries do the same from the Inspector and the editor.Own shaders. 8 URP shaders: Real Biomes/Grass, Leaves, Bark, Rock, Wood, Distant, Sky and VFX. The grass root takes the colour of the terrain under it; the leaf crowns have colour variation per tree, translucency and a far tint; the rock shader is triplanar with moss on the up-facing surfaces. Wind comes from the Real Foliage wind component, one per scene.VFX. 8 prefabs: 3 butterfly flocks (yellow, blue, orange), birds, falling petals, pollen and 2 sets of sun shafts. Components MeadowFlock, MeadowFollowCamera and MeadowSunShafts are included as C# source, and an effect is off when its component or object is off.Sample render settings. The package ships a URP asset and renderer in Samples/Settings (Forward+, HDR, depth texture, 4x MSAA, soft shadows to 150 m in 4 cascades, light cookies). In the editor's Play mode a small component in both sample scenes uses that asset while the scene runs and gives your own asset back afterwards. The menu Tools/Real Biomes/Meadow/Use Sample Render Settings assigns it to Graphics and every Quality level (with a confirm dialog), and Restore Project Render Settings undoes that; use it before you build a player of the samples.AI Ready. Documentation/AGENTS.md is a map of the pack for AI coding agents (for example Claude Code, Codex, Cursor or a Unity MCP bridge): every prefab by its path and key (Content//.prefab), the MeadowLightPreset, MeadowView, MeadowSeason, MeadowSeasonSwitcher and MeadowFlock components with their fields and calls, the light presets and season palettes as plain data, the menu commands, 5 task recipes, and a Verify section that proves the result without looking at the screen: both sample scenes open in Play mode with no errors and no magenta surface, MeadowLightPreset.Apply("golden hour") returns true and sets the fog, every prefab under Content loads without a missing script or material, and every material uses a Real Biomes shader without shader errors. Ask your agent to dress a scene with these trees, rocks and props and it knows where everything is.Requirements and limits. Built and tested with Unity 6000.3.21f1 and URP 17.3 on Windows (Direct3D 11 and 12); HDRP and the Built-in render pipeline are not supported and the shaders are written for URP only. The look of the sample scenes depends on the sample URP asset in Samples/Settings: in Edit mode and in a player your project's own asset renders the scenes unless you assign the sample asset, and exposure, soft effects and cloud shadows then differ. To match it in your own asset: Forward+, HDR, Depth Texture with depth copied after opaques, 4x MSAA, soft shadows and light cookies. Cloud shadows need light cookies and the soft fade of the sun shafts needs the depth texture. The sample walker works with the Input System package or the legacy Input Manager. The pack bundles two other products of the same publisher, Real Foliage 1.0.0 and Real Skies 1.0.1 (details below). Windows is the only validated platform.What the sample scene costs. The scene is dense: it draws 6,381,892 grass and flower clusters with the Terrain detail system, next to 626 trees, 167 bushes and 265 rocks. In the development capture (a player at 1920 x 1080 on a GeForce RTX 4090, Direct3D 12, quality level Ultra, median of 3 samples of 10 renders after a warm-up) the six views took about 11 to 25 ms; two runs differ by 1 to 2 ms, so measure on your own hardware. The package file is about 295 MB and the import about 350 MB, of which about 270 MB are the two bundled products; a Windows player of the samples is about 430 MB, because all 16 skies are in a Resources folder.Known limits. The pack has no water. The rocks, the hills and the mountain are smooth stylized forms without sculpted detail below about 10 cm. The season palettes do not tint the Real Foliage prefabs, which keep their own materials and their own palette tool. The full list is in section 7 of the manual.Bundled products. The folders ThirdParty/RealFoliage (Real Foliage 1.0.0) and ThirdParty/RealSkies (Real Skies 1.0.1) are copies of two other products of the same publisher: Real Foliage without its demo scenes, Real Skies reduced to 4 sets (16 skies, original 4096 x 2048 image files). The recorded changes are 4 Real Foliage files (2 editor scripts and 2 comment-only edits) and 2 Real Skies scripts, listed in Third-Party Notices.md. The copies keep the GUIDs of the originals, and the light presets and terrain layers refer to them by GUID, so do not move or delete them. If you already own either product, a file whose GUID is already in your project stays where it is, and the shared files go to the location of the copy that was imported first; importing the full product afterwards restores its own files. All four import orders (Real Foliage or Real Skies installed before or after this pack) were tested with 0 compile errors and both sample scenes complete; section 6 of the manual has the details.Included: 35 FBX models (rocks, props, hills, mountain), the tree, bush, grass and flower meshes as Unity assets, 90 prefabs, 65 materials, 8 shaders, the C# source of 3 assemblies, 2 scenes, the sample URP asset and four documents: a manual, an agent guide, a changelog and the third-party and AI notices.More from this publisher: https://assetstore.unity.com/publishers/20507Support: use the support contact on the publisher page. If Real Biomes: Meadow works for you, a rating on this page helps other developers find it.Unity 6000.3.21f1, Universal Render Pipeline 17.3 (Forward+ in the sample settings). HDRP and the Built-in render pipeline are not supported. Windows, Direct3D 11 and 12.Bundled products of the same publisher: Real Foliage 1.0.0 (ThirdParty/RealFoliage: trees, bushes, grass and flower clusters, editor tools; 233 files, no demo scenes) and Real Skies 1.0.1 (ThirdParty/RealSkies: 16 sky presets in 4 sets, original 4096 x 2048 panoramas; 67 files). Copies with the original GUIDs and a few recorded changes (Real Foliage 4 files, Real Skies 2 scripts); a file whose GUID already exists in your project stays where it is; all four import orders with Real Foliage and Real Skies were tested; see Third-Party Notices.md and section 6 of the manual.Content (package root Assets/RealBiomesMeadow), counting the bundled Real Foliage content: 12 trees, 4 bushes, 6 grass clusters, 9 flower clusters, 15 rocks, 16 props, 3 far hills, 1 mountain, 8 VFX prefabs, 8 terrain layers, 3 season palettes, 3 light presets, 2 scenes. 90 prefabs under Content of this pack.Triangles per level (LOD0 / LOD1 / LOD2 / LOD3 cross impostor): oak a 12,240 / 1,986 / 784 / 4, oak b 12,719 / 1,970 / 784 / 4, poplar a 12,416 / 1,486 / 864 / 4, poplar b 12,576 / 1,522 / 864 / 4, flowering bush 4,057 / 1,506 / 356 / 4, hedge 5,822 / 2,222 / 356 / 4.Triangles of the clusters (LOD0 / LOD1): clover 124 / 37, wheat 84 / 28, buttercup 155 / 42, cornflower 127 / 38, daisy 139 / 42, lavender 88 / 35, lupin 74 / 35, poppy 144 / 43.Triangles of rocks and background (LOD0 / LOD1 / LOD2): large boulders 1,150 / 424 / 114, medium boulders 650 / 250 / 74, small stones 204 / 80 / 32, cliff slabs 1,599 / 650 / 200, mountain 26,620 / 7,197 / 1,720; hills A, B and C are single meshes of 2,783, 2,422 and 2,657.LODGroups: trees and bushes 4 levels with cross-fade; rocks, props and the mountain 3 levels; grass and flower clusters 2 levels. Colliders: capsule on the trees, mesh collider on the rocks and 14 of the 16 props.Shaders (8): Real Biomes/Grass, Leaves, Bark, Rock, Wood, Distant, Sky, VFX. Season palettes through 6 global shader values and the ground layers' diffuse remap; light presets through MeadowLightPreset.Components (assemblies RealBiomes.Meadow.Runtime, .Editor, .Samples, namespace RealBiomes.Meadow, C# source included): MeadowLightPreset, MeadowView, MeadowSeason, MeadowSeasonSwitcher, MeadowSeasonPalette, MeadowFlock, MeadowFollowCamera, MeadowSunShafts, MeadowSamplePipeline, MeadowWalker.Editor menus: Tools/Real Biomes/Meadow/Next Light Preset, Season (Summer, Autumn Gold, Spring Blossom), Use Sample Render Settings and Restore Project Render Settings.Sample render settings: Samples/Settings/Real Biomes Meadow URP (asset and renderer): Forward+, HDR, depth texture with depth copied after opaques, MSAA 4x, 4096 shadow map, 150 m shadows in 4 cascades, soft shadows, light cookies. Used in the editor's Play mode by MeadowSamplePipeline; never swapped in a player.Documentation: Documentation/Real Biomes Meadow Manual.md, Documentation/AGENTS.md (guide for AI coding agents), CHANGELOG.md, Third-Party Notices.md.Tested: a fresh project from the editor's 3D template with URP 17.3.0 (0 compile errors; both scenes open with 0 missing scripts and 0 missing materials), a Windows player on Direct3D 11 and 12. Other platforms are not validated.Number of textures: 44 PNG of this pack; bundled: 70 PNG of Real Foliage, 7 PNG and 16 EXR panoramas (4096 x 2048) of Real Skies.Number of meshes/prefabs: 35 FBX models; the tree, bush, grass and flower meshes are Unity assets; 90 prefabs of this pack.Number of materials: 65 of this pack.Rigging: No.Animation count: 0 animation clips; wind, flocks, wing flapping and season changes are procedural, driven by shaders and scripts.UV mapping: Yes (UV0; vertex colour carries tint and baked ambient occlusion on rocks, wood, hills and the mountain).LOD information: see the triangle lines above; every LODGroup uses the levels listed there.Types of materials and texture maps: Real Biomes shaders (grass, leaves, bark, rock, wood, distant, sky, VFX) and the Real Foliage and Real Skies materials; maps: albedo, normal, mask, impostor maps, a tileable cloud-shadow cookie, EXR sky panoramas.Package size: about 295 MB (294,478,501 bytes), 635 files; about 350 MB imported.AI tools were used to make this package, under the publisher's direction and review. Sky images: the 16 panoramas of the bundled Real Skies are AI-generated images, processed by the publisher's scripts into half-float EXR files; they are artistic images, not photographs or measurements of sunlight. Bark: the three base bark images of the bundled Real Foliage (spruce, broadleaf, birch) were generated with an AI image model and converted by the publisher's scripts into tileable albedo, normal and mask maps; the oaks and poplars of this pack use the broadleaf bark maps. Code and documentation: the C# components, the shaders, the generator scripts and the documentation of this pack were written with AI coding assistants. Everything else is the publisher's own work: all meshes are generated by the publisher's own procedural scripts, and the terrain, rock, wood, moss, leaf, flower, impostor, VFX and cloud-cookie textures are generated by the publisher's own scripts. No mesh, material or prefab was produced by a generative 3D model. The bundled Real Foliage states that it contains no other AI-generated content, no scans and no third-party assets. Store media: the screenshots and key images are captures from Unity; the video thumbnail and the posters of the short videos were generated with an AI image tool from the package's own screenshots; the video music is synthesised by the publisher's own script.


